Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,945
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Before I forget again, I don't see any difference visually for me. Since some of you can see a difference, would you mind explaining it to me ? Thank you very much.
Straight polygons have very visually long straight edges and sharp corners. One can increase the fractalization level to reduce the length of the straight lines, but unless you fracatalize a lot, it is very visible.
Smooth polys doesn't have a single straight edge or single corner, it is all curves. This makes a huge difference to the map, because all those straight lines and corners make it look very artificial, while the softer shapes of the smooth poly makes it much more natural.
If you have applied edge fade, it evens out the difference a bit, especially since edge fade will turn those corners into more rounded shapes, and can sometimes be just as good as alternative, but it depends on the map and the settings.
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Community Atlas - Berenur - Uaigneach the Desolate
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Carn Dum - using Inked Ruins annual
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Community Atlas - NE Arum Nur Highlands
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Regular poly vs Irregular (shape)
Not sure exactly what you are referring to here. Polygons can be mirrored, but only along a straight line.
You may be thinking about using an offset, but if so, you'll need to draw one line, then making an offset from it, and then join them together with Combine Paths and Close Poly to create an actual polygon, and not just a series of lines.
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Community Atlas - Vyrn City
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
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new update broken towers - isometric city
From your screenshot it looks to me like when you are loading the symbol catalog, you are going into the artwork folder itself, picking an image and hitting OK instead of loading the .FSC file in the parent directory.
The reason this is important is that all such settings are store in the symbol catalog file (the .fsc). Going into the artwork folder and picking an image is an alternate way of getting the images into the symbol catalog window that is best suited for when you have a folder full of artwork that has NOT been made for CC3+, i.e. it doesn't come with a symbol catalog file. But loading it this way just loads them as "dumb" images, nothing of the smartness of the CC3+ symbols will come with.
So for any official or properly prepared CC3+ symbols, always load it through the symbol catalog file, not the artwork folder.
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new update broken towers - isometric city
When I select via symbol catalog settings both - new walls and ruins do not appear as an option. so the option I found to import is via option / folder.
Yes, you have to go through :ICON_CATALOG: to open it if it doesn't show up in the list of catalog settings, but once you click that button and get the Symbol Catalog dialog, you have two options, either find the .FSC file for the catalog (@Symbols\Cities\SS6\MS Color\SS6C_Ruins.FSC) and open that, which is the right approach and loads the actual catalog with all the symbol behavior, OR navigate all the way into the artwork directory (@Symbols\Cities\SS6\MS Color\Ruins) pick an image file, and hit ok, which is the non-optimal way, as it will just populate the symbol catalog window with the images in the folder without any symbol behavior like grouping, because all that is stored int he symbol catalog file.
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Forgotten Realms Interactive Atlas repairs.







