Monsen
Monsen
About
- Username
- Monsen
- Joined
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- Administrator
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- 8,894
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
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- Cartographer
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- 27
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Community Atlas - Vyrn City
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
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new update broken towers - isometric city
From your screenshot it looks to me like when you are loading the symbol catalog, you are going into the artwork folder itself, picking an image and hitting OK instead of loading the .FSC file in the parent directory.
The reason this is important is that all such settings are store in the symbol catalog file (the .fsc). Going into the artwork folder and picking an image is an alternate way of getting the images into the symbol catalog window that is best suited for when you have a folder full of artwork that has NOT been made for CC3+, i.e. it doesn't come with a symbol catalog file. But loading it this way just loads them as "dumb" images, nothing of the smartness of the CC3+ symbols will come with.
So for any official or properly prepared CC3+ symbols, always load it through the symbol catalog file, not the artwork folder.
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new update broken towers - isometric city
When I select via symbol catalog settings both - new walls and ruins do not appear as an option. so the option I found to import is via option / folder.
Yes, you have to go through :ICON_CATALOG: to open it if it doesn't show up in the list of catalog settings, but once you click that button and get the Symbol Catalog dialog, you have two options, either find the .FSC file for the catalog (@Symbols\Cities\SS6\MS Color\SS6C_Ruins.FSC) and open that, which is the right approach and loads the actual catalog with all the symbol behavior, OR navigate all the way into the artwork directory (@Symbols\Cities\SS6\MS Color\Ruins) pick an image file, and hit ok, which is the non-optimal way, as it will just populate the symbol catalog window with the images in the folder without any symbol behavior like grouping, because all that is stored int he symbol catalog file.
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Forgotten Realms Interactive Atlas repairs.
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Lighting Question
Does it look like this inside CC3+, or only on the exported image.
If the latter, try this
I also noticed that there doesn't seem to be a light source located in the torch in question, while the torch north for it, as well as the one on the south wall both have 2 light sources in each. (Use Dungeon - Lights -> Show light symbols to visually see their location)
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Finally got these atlasified. Thanks for the contribution @JimP
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Trouble with installing Vyntiri, Boogie and Dunjinni
Are all the folders in the proper locations? Those blank entries in the latest screenshot of yours is typical indication of symbol catalogs not being where they are supposed to be. Basically, the config in CC3 says that a catalog should exist, but the actual catalog file is not found.
For example, that top catalog file in the screenshot is expected to be found at
@Symbols\Medieval Symbols\Artisan Buildings Wooden Shingle.FSC(Remember that @ represents the location of your CC3+ data directory, so with a default CC3+ install, this would be
c:\ProgramData\ProFantasy\CC3Plus\Symbols\Medieval Symbols\Artisan Buildings Wooden Shingle.FSC)If there are any differences at all here (such as an extra folder in the middle or that path, or a missing folder) it indicates that things are not where they are supposed to be, and something has gone wrong at some point.
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Importing my Traveller Sector Data in Cosmographer
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Importing my Traveller Sector Data in Cosmographer
Just changing the number on the top doesn't work unfortunately, as the code that created the import explicitly sets a color for every border, and it uses 15 if it gets (what it considers) an invalid color from travellermap.
What you need to change are the color values:
#COLORS #====== color names = red:2|blue:9|olivedrab:12|orange:8|yellow:4|purple:7|green:13|lightgreen:1|lightblue:9|pink:187|brown:11|cyan:5|hotpink:6|lime:118|darkred:165|darkkhaki:130|gray:14|slategray:67|darkslategray:66|white:15|indigo:58
This section is also what makes Darian and Sword Worlds the same color. Travellermap sends color blue for one of them and lightblue for the other, and if you look at the config, those are both set to be color 9.
You can also get it to use those html colors just by inserting them into the list, like I did here, this should cause the white sections on Spineward Marches to come out as yellow:
color names = red:2|#e32736:135|blue:9|olivedrab:12|orange:8|yellow:4|purple:7|green:13|lightgreen:1|lightblue:9|pink:187|brown:11|cyan:5|hotpink:6|lime:118|darkred:165|darkkhaki:130|gray:14|slategray:67|darkslategray:66|white:15|indigo:58
The way we handle these colors was written before travellermap started putting those html color codes in there, so I am afraid this is a manual process for now to identify and insert appropriate replacement, the importer would need an update to be able to parse those automatically. Personally, I would probably just do some quick manual color changes on those entities after loading the map. While having everything correct out of the gate is obviously preferable, the main work is in drawing the sectors after all.
Also note one thing about the import dialog. It caches the setting sin memory when you load the file, so if you make tweaks to the config file with CC3+ open and want to test the new settings, you need to click the change export settings button and browse for the file again, even if the dialog indicates it is already the right file.






