Monsen
Monsen
About
- Username
 - Monsen
 - Joined
 - Visits
 - 668
 - Last Active
 - Roles
 - Administrator
 - Points
 - 8,894
 - Birthday
 - May 14, 1976
 - Location
 - Bergen, Norway
 - Website
 - https://atlas.monsen.cc
 - Real Name
 - Remy Monsen
 - Rank
 - Cartographer
 - Badges
 - 27
 
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Thinning out Styles
If you are comfortable with the Windows command line and making NTFS file system links, you can make a new folder (say "Favourites") under @Templates, create a Wizard folder inside of it, and inside there add NTFS links to the relevant template files (you'll need to link all three files for each template, the txt, the fct and the png). This way you can build your own custom list without touching the existing files)
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Does anybody have a collection of Character Artist symbol libraries?
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Community Atlas: Hopes Lost, Lampoteuo Region, Artemisia
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How Can I Draw Real-World Places in Campaign Cartographer?
Ctrl-T does *not* change the mouse cursor from an arrow to crosshairs. If it's over the map, it makes the cursor disappear for a moment, but if it's over the buttons, it does nothing at all.
Note that this is only applicable when in the middle of a command that support crosshairs (which is most commands where you need to place something at a specific point), it doesn't globally change the pointer in CC3+. Try placing a symbol for example. With the symbol at your cursor, you can use the shortcut to switch between crosshairs and regular mouse pointer (you may need to move your mouse after switching so CC3+ actually redraws things)
I create the Sheet, I move the Sheet up the list until it's just below BACKGROUND, I create the Layer, I make sure I've picked the Sheet and the Layer, I add the image to the Sheet and the Layer, and it goes into some other layer in front of the hex map instead of behind it.
Did you issue a :CC2REDRAW: after placing the image? For performance reasons, whenever you place something in CC3+ it is simply drawn on top of everything else, as this prevents a full re-render being required for each entity placed. Only after executing a redraw (or scrolling or zooming) will the entity be rendered at it's actual position in the drawing stack. Also make sure the desired sheet is actually set as the active sheet (the checkbox), it is not enough just having it selected in the sheets dialog.
I tried pdf, jpeg, and then png images; CC3+ wouldn't import pdf or jpeg, and maybe it can import png but nothing else.
CC3+ doesn't support pdf files, but it certainly support jpeg, png and bmp. I use the first two quite often. Jpeg is only supported when inserting an image file into the drawing (Draw -> Insert file), you can't use jpg for symbols and fills, but that doesn't seem to be what you are doing here anyway.
I need a snap grid to make sure the coastine, rivers, railroads, cities, etc. are in the right places, and meet at the right places. But I need something much grained than the hex-level snap grid for these.
You can make a much more fine-grained snap grid than the visible map grid. Just right click the grid button in the lower right, and you can configure the grid, for example by adding more snap divisions.
Bearing and rotation are tricky; in CC3+, 0 is due right, 90 is due up, 80 is due left, and 270 is due down, and rotation is degrees counterclockwise/widdershins instead of clockwise.
CC3+, having it's origins as a CAD program use the standard grid system used in technical drawings, mathematics and graphing. Unfortunately this is different from the compass system used for maps, so I can understand your confusion here, but otherwise it is probably the most common grid system you'll find both in computing and outside.
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How Can I Draw Real-World Places in Campaign Cartographer?
1. Sure. Just put each image on a different sheet and/or layer. Than you can show/hide those sheets/layers as required. If you use sheets, you can also add a transparency effect on one of them so you can see them overlaid on top of each other if that is helpful.
2. If you make your hex grids manually after creating the map instead of in the new map wizard by using Draw -> Hex or square overlay you can hit the Select points button in the dialog to have more control over the placement of the grid. But due to the fact that hexes by their very nature doesn't really line up very well with nice round numbers, it can be a little trial and error getting them exactly as as you want. Keep in mind that coordinates in CC3+ can be entered on the command line when requested, and not just by clicking the mouse, this makes it easier to do precision placement.
Also note that when it comes to hexes within hexes, if you are using a hex mapping style, the hex tiles are designed to snap and size to the hex grid, so you should place the actual grid you are mapping by first, and after making the map add any additional overlay grid. Also remember that hexes doesn't actually fit perfectly within each other, the big hexes will always clip through the middle of the smaller hexes along some of the edges.
3. You can combine styles, but it takes a bit of additional work. Mostly you need to import the fills used by the secondary style. See https://forum.profantasy.com/discussion/comment/99096/#Comment_99096. For the hex symbols themselves however, it is simply a matter of just opening up the appropriate symbol catalog.
4. CC3+ doesn't do any special touchpad handling, it just treats it like a mouse (like most other software), so if it zooms instead it is a result of the signals your touchpad sends to the program. Touchpads are not generally very good for any drawing applications though. But try the PAN command (just type PAN and hit enter on the command line). Pan lets you scroll by clicking two points in your map, and then scrolls the viewport by the amount indicated by the distance between those two points. It may feel a bit foreign at first, but it is a great way to have perfect precision when scrolling.
 
                            
                            






