Command of the Week and other Articles - Index
Monsen
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The Command of the Week was a series featuring various CC3+ commands that ran throughout 2017, with 52 commands published, one for each week of the year.
This series provided a look into many of the common (and not so common) commands and features of CC3+, explaining how to use them and provide information about them. The series didn't have any particular progression, so anyone trying to read them in order will find them jumping to completely different topics for each issue. Each article is written to stand alone, and can be read without reading any of the others.
The index below lists the commands in the order they were originally presented, as well as indicating roughly their difficulty, and with a brief explanation of what the command/feature is. Click the links to read the full articles.
This series provided a look into many of the common (and not so common) commands and features of CC3+, explaining how to use them and provide information about them. The series didn't have any particular progression, so anyone trying to read them in order will find them jumping to completely different topics for each issue. Each article is written to stand alone, and can be read without reading any of the others.
The index below lists the commands in the order they were originally presented, as well as indicating roughly their difficulty, and with a brief explanation of what the command/feature is. Click the links to read the full articles.
Command of the Week (2017)
Topic | Difficulty | Description | |
---|---|---|---|
01 | List | Basic | Shows information about entities in the map. |
02 | Symbols Along | Intermediate | Put symbols along a path. |
03 | Fractalise | Intermediate | Add extra detail to a path, such as a coastline. |
04 | Edit Text | Basic | Edit multiple text entities in the map. |
05 | Link with Map/File | Intermediate | Creates clickable hyperlinks to other maps and files. |
06 | Offset | Intermediate | Allows paralell lines to be created, which handles curves correctly. |
07 | Measuring Tools | Basic | Gets various information about your map, such as length and angles. |
08 | Change like draw tool | Basic | Changing the style of an entity to match that of a drawing tool. Very usefull when changing map styles. |
09 | Modifiers | Intermediate | How to make precise positioning, such as exactly at the end of another line. |
10 | File Paths | Intermediate | Explanation of the relative file paths used in CC3+. |
11 | Complex Shapes [Combine Path] | Intermediate | Combining multiple paths into one complex shape. |
12 | Complex Shapes [Multipoly] | Intermediate | Combining multiple shapes into one, for example to create holes in a shape. |
13 | Break | Intermediate | Removing a section from a path. |
14 | Map Notes | Basic | Adding textual notes with information to your map. |
15 | Coordinates | Intermediate | Understanding the various coordinate systems in CC3+. |
16 | Macros | Advanced | Information about writing macros to autopmate CC3+ and create custom tools. |
17 | Search Files for Text | Basic | Searching multiple maps for text. |
18 | Text Justification | Basic | How to understand the various text justification options in CC3+ and use them correctly. |
19 | Mirrored Polygons | Intermediate | Drawing mirrored entities. Very usefull for (star)ship hulls. |
20 | Managing Drawing Tools | Intermediate | Adding and modifying drawing tools. |
21 | Named Views | Basic | Using named views to efficiently navigate the map. |
22 | Symbol Lookup Sheets | Intermediate | How to generate a printable list of symbols in a symbol catalog. |
23 | Symbol Catalog Settings | Advanced | Using symbol catalog settings to properly integrate custom symbol catalogs into CC3+. |
24 | Symbol Catalog Filters | Advanced | Using filters to filter symbol catalogs, for example to add them to the list of available catalogs ona symbol catalog button. |
25 | Symbol Control Points | Advanced | Control points allow symbols to align and scale to other entities, such as doors to a wall. |
26 | Define Symbol | Intermediate | Defining symbols on the command line for additional control. |
27 | Curves | Basic | Explanationf of curves/smooth paths in CC3+ |
28 | Selections | Intermediate | Detailed information about the selection system in CC3+. |
29 | Sort Symbols in Map | Basic | Automatically arrange symbols to overlap them correctly. |
30 | Extract Properties | Basic | Get the properties of an entity so that they can easily be used when creating another entity. |
31 | Convert File | Basic | Converts all paths in a map to proper CC3+ format. |
32 | Get Extents | Advanced | Getting information about the coordinates and sizes of the extents of various map elements. |
33 | Quick Move | Basic | Easily move entities in the map. Very helpful for battlemap-style moving. |
34 | Menu Editing | Advanced | Customizing CC3+ menu files. |
35 | Trace | Basic | Creating a new entities that follows part of the outline of another entity exactly. |
36 | Array Copy | Intermediate | Create copies of an entity and arrange them in a circle or grid. |
37 | Explode | Basic | Reduce an entity to its basic components. |
38 | Clipboard Copy | Basic | Copies entities to the clipboard. |
39 | Rename & Reorder | Intermediate | Managing symbol name and ordering in symbol catalogs. |
40 | Drawtools Edit | Basic | Using drawing tools to easily modify existign entities, such as a landmass. |
41 | Trims | Basic | Trimming paths to other entities. |
42 | Symbol Attributes | Intermediate | Adding text attributes to symbols which are requested upon symbol placement. |
43 | Fill Style Selection Mask | Basic | Clean up the fill style dropdowns by excluding rarely used fill types. |
44 | Browse Files | Basic | Show thumbnails of all maps ina folder. |
45 | Node Editing | Intermediate | Editing entities by manipulating individual nodes. |
46 | Automatic Sheet Selection | Basic | Explains how CC3+ works when automatically picking a sheet for an entity. |
47 | Scale | Basic | Changing the size of an entity. |
48 | Text along a Curve | Basic | Making curved text. |
49 | Shaded Polygons | Intermediate | Creating polygons with alligned fill styles and shading based on the global sun. |
50 | Fill with Symbols | Intermediate | Filling an area with symbols (thight packing) |
51 | Global Sun | Basic | Manipulating the location of the global sun used by shading and many effects. |
52 | Symbols in Area | Intermediate | Fills an area with symbols. |
Command Spotlight
Topic | Difficulty | Description | |
---|---|---|---|
01 | Line Styles and Properties | Intermediate | Making lines come out identical on screen, exports and prints. |
02 | Autosave | Beginner | Configuring autosave. |
Blog Articles
- Leveraging the new features of CC3+
- Leveraging the new features of CC3+ Update 16
- Scale Matters
- Understanding Scale
- Hiding and Showing Map Features
- Large to Small - Going from Regional Maps to Local Maps
- Adding Information to your Map
- Getting more out of your Fills
- Exclusion Commands
- Automating with Drawing Tools
- Useful commands – Select nearby symbols & Delete nearby symbols
- Interactive Maps
- CC3+ at the Table
- Understanding Effects Units
- Managing your Symbol Catalogs
- Advanced Symbols – Part 1: Raster and Vector Symbols, Composite Symbols
- Leveraging the new features of CC3+ Update 22
- Sanctuary – Largest CC3+ export ever?
- Managing the Color Palette in CC3+
- Advanced Symbols – Part 2: Multi-Sheet Symbols
- A Spinning Planet
- Going Online – Getting your DD3 Dungeon map into a Virtual Tabletop
- CC3+ Maps in VTT’s – Hiding and Unhiding Objects
- Perspective Ruins – Part 1: Walls
- Perspective Ruins – Part 1: Battlements
- Day & Night
- Advanced Symbols - Part 3: Custom Symbol Groups
- Using Multiple Symbol Styles
- Advanced Symbols - Part 4: Symbol Control Points
- Floor and Wall Inscriptions
- The RGB Matrix Process Effect
- Gridding your Dungeon Floor
- Advanced Symbols - Part 5: Random Transformations
- The Spatial Matrix Process Effect
- The Screen
- Dungeon Secrets - Secret Corridors
- Precision Tools in Campaign Cartographer
- Leveraging the new Features of CC3+ - Update 26
Comments
It was quite helpful!
Make it sticky!
Awesomely useful - thank you very very much
You certainly have more sticktoitness than I do.