
Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,958
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,850
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Cartographer's Annual - all the issues linked in one place
I often get asked what each of the Cartographer's Annual contains, or which of them has a good style for a particular job, so I thought I would collect them all here with linked images to each issue as a quick reference guide.2007 (linked images)
2008 (linked images)
2009 (linked images)
2010 (linked images)
2011 (linked images)
2012 (linked images)
2013 (linked images)
2014 (linked images)
2015 (linked images)
2016 (linked images)
2017 (linked images)
2018 (linked images)
2019 (linked images)
2020 (linked images)
2022 (linked images)
2023 (linked images)
2024 (linked images)
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Forest Trail project - part 2
Ok, so there's already been a bit of work for this part of Forest Trail, but it was tacked onto the end of the part 1 thread. I've had serious PC problems which are mostly resolved now, but work has been a bit slow.
Still working on the waterfalls, but while everything was in upheaval I decided to add a couple more compasses to the style. I couldn't decide on the design so you've ended up with interchangeable parts.
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Dorchester - A John Speed city
Following Ralf's most recent Live Mapping Session demonstrating the use of the his John Speed City style, published in the first Cartographer's Annual, I did this map this evening.
John Speed had actually done a map of this town - my county town, so I used that as a reference for the approximate shape and form of my own map.
This is the first map I've ever done in this style, and I enjoyed it enormously.
I hope you don't mind, Ralf, but I decided to add a parchment texture overlay...
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Forest Trail project - part 1
Hi Everyone :)
I've just started working on a new style called Forest Trail, which is due out in November as an issue in the Cartographer's Annual. I thought you might like to see the strange little world I work with when I'm just starting to work out the colour scheme and the textures. A mixture of serious business with the texture swatches, and play time doodles with borrowed symbols from other styles I've made.
It's loosely related to Creepy Crypts, but with a brighter more cheerful colour scheme, and should include ruin bits, and of course lots of tree parts.
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Marine Dungeon - a Cartographer's Annual development thread
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Banners
After all the requests I had here and on the FB Group page I've done a set of 40 seal designs that I hope will include most of the things people asked for. There are a lot of others - the alphabet and the Futhark runes, as well as a set of blank seals.
Sorry about the red on red. It's the easiest way to make them really difficult to steal on a public forum ;)
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Banners
Hi Everyone :)
I was discussing various ideas with another member of the team when the subject of banners came up - how we don't seem to have very many.
I decided to make some for us.
As you know, there are many different types of banner and many different styles. I won't smother you here with lots of examples that are not my own work, but I've made a start with the biggest ones - the title banners. Shown here as a screen shot of the work in Affinity Designer (like PS Illustrator but not as expensive). I would be interested to know what you think.
The file here is representative of the standard 1000 x 800 map unit template, so this is the size the banners will appear to be in a standard overland map.
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Project Spectrum - Part 2
I hope these new gum trees look about right. I had trouble deciding what basic colour they should be. I also did some more work on the saguaros. They should be a more realistic shape now.
I'm going to stop worrying about the relative scale. All the tree objects are roughly three sizes - small, normal and large. That's so you can still tell what they are on the map, despite their relative sizes being different in reality.
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Marine Dungeon - further developments
I've started working on the ruined parts first, since that got the most votes on the FB Group poll with shipwreck bits coming in a close second, and I was wondering what you might think of this first draft of a 5ft wide ruined wall connecting symbol. (Hex and oct corners aren't yet finished).
There's no reason it can't also be used in other dungeom maps as a perfectly ordinary ruined wall without all that water.
There will, of course, also be rubble and broken columns.
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CA style development - "Darklands City" (issues for September and December 2021)