Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,029
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,882
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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RGB/hex value of Magenta #6?
Open the palette (left below) and pick colour 6, then click Define Color. That opens the Color dialog. You will need to click on the magenta in the Custom colours block in that dialog to see the details on the right.
Red: 255, Green: 0, Blue: 255.
Hex is a little more tricky. I used Blender to create the maximum red-blue colour, and read the Hex from the text box at the bottom, so I don't know for sure if this is correct.
Hex: FF00FFFF (those are zeros, not letter 'o')
EDIT: I have a distant memory of trying to do something like your idea a few years back. I can't really remember if it worked or not. How are you going to use these symbols?
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SVG exports?
I don't think they can, but I might be wrong as I'm no great tech. I just remember things reasonably well.
These are the export formats available through "Save as..." on FT
And these are the formats availabe in save as on CC3
There are a few vector formats at the bottom of both these lists, but none are SVG. Maybe you could find an online converter for one of the AutoCad formats? I've never wanted to do this myself, so I can't tell you how successful that may or may not be.
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trace map aligning to grid
You can use the Move, Scale, Rotate tool|CC2MOVE| to pick the image and move it. If you pick a key point in the image as your "move from point" (check the command line), and then use SNAP to place the map you should have perfect alignment on that one spot.
As for scaling, it depends which videos you watched as to whether you got the information you wanted. There are about 200 of them.
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Realms Reimagined Rivers
Good question. Because I've used custom palettes on quite a lot of styles, mostly to provide appropriate varicolour options or smooth out the jumps between the colours on the default palette, I've spent a whole lot more time looking at palettes than most people will have done, so I usually know as soon as I open the palette (though I clearly missed it in this case to start with).
I suspect the best way of finding out is to click "Use Default PAL" while watching to see if the colours change in the grid.
This first one is a commonly used custom pal (mostly on my styles), while the second is what you see if you click that default button. Notice how the lime green and yellow colours jump out at you in the default pal.
Other palettes can be very different, especially the one attached to Herwin Weilink (below) and styles based on it.
And the one I'm adjusting to give better varicolour hill colours for CC4 Overland in the last colour row.
To change this last palette back to the default one would be disastrous for the varicolour hills.
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Selling maps?
You seem to have some reasonably good maps in your galleries.
Have a really close look at other maps for sale in the same general category as yours. There are quite a few out there that aren't made by humans these days, but you can usually tell because AI doesn't recognise the difference between roads and rivers (just one of the more obvious examples). Once you've weeded out the AI stuff, look at the prices the human artists are setting for their work, the quality of the goods (size and resolution), and compare it with what you are offering.
The final price per copy is up to you to decide, and you might not gauge it right the first time. Better to be a little higher than too low, so you can drop the price if you don't sell anything. Once you've got it right, though, pricing the rest of your work after the first few will be a lot easier.



