Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,353
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,103
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Live Mapping: Gritty SciFi Blueprints
This week in live mapping, Ralf will be demonstrating the exciting new February annual issue style by Ute Gundacker: "Gritty SciFi Blueprints".
Come along and join us live on the day (date and time in the left margin)...
https://www.youtube.com/watch?v=VXne-ebRFwI
Or if you miss it, don't worry - all the live mapping sessions are recorded, and you can even watch it right here on the forum...
This thread isn't monitored during the show, but you can comment and ask questions below if you wish.
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Desert planet
The export process is very flexible, so it may take a few tries to get what you want while you work out what all the controls do, and what all the templates look like - what and how much detail each one shows.
A couple of key points you may already have picked up:
- An export covers the area of your world that is showing in that moment, so if you want your whole world zoom to extents, and if you want just a region zoom to that region.
- Sometimes, if you pick a very high resolution the resulting map may be rather slow once you get it open in CC. We can cure that easily enough using explode to break apart any multipolies (polygons with holes in them that aren't editable), and then the keyboard command, SIMPLIFY, to reduce the number of nodes. Or if you don't feel like trying to marry up exploded multipolies once you've reduced the node count, you can try lowering the export resolution from FT instead.
There are several FT-related live mapping sessions that might be of use if you are a visual learner, or you can ask more specific questions here on the forum if there is anything that you can't solve.
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Hollow shapes - Marshes in Ferraris example
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Map Blanking Out When Moving From Last Entry
Hi Mike :)
For some reason there is a humungously gigantic copy of that very same symbol pasted in the drawing that completely dwarfs the entire map to the relative size of a pinhead. What you see is the one symbol that is 300,000 x the default scale. I have deleted it in the attached copy of your map.
If it happens again, check what scale you are pasting symbols at (right click while you have a symbol on the crosshair), and hit the Set Normal button if necessary.
I discovered the size by using List in the Info menu on that one symbol.
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Cartographer's Annual - all the issues linked in one place





