Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,411
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,161
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Is there a way to add windows and other stuff to the walls from SS6 Isometric Cities?
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Live Mapping: Darklands Floorplans
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Looking for Advice with FT3+
@barrataria2 If you want to access your original forum account, try contacting Tech Support via your Profantasy account.
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Live Mapping: Darklands Floorplans
This week in live mapping, Ralf will be creating a building floorplan in the style of the latest Annual (Kevin Goebel's Fantasy Town and Inn), using a combination of various styles.
Come join us live on the day (date and time shown in the left margin) and join the discussion here on Youtube:
https://www.youtube.com/watch?v=t4ROwRIgJZY
Or if you can't make it you can watch the recorded stream later either here or on Youtube.
This thread isn't monitored during the live show, but you are welcome to add your comments and or questions before and after.
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Strange Artifacts in Lighted Bezel Function
That's Transparency Acne. It happens when you use very similar or the same texuture on two different sheets, and the upper one has a Bevel, Bevel, Lighted, Glow or Edge Fade, Inner sheet effect.
There are a number of ways to remedy this.
- Use a different grass texture for the polygon on top.
- Use Change properties to switch out the texture on the topmost sheet for Solid 10 Bitmap, or Solid 20 Bitmap.
- Duplicate the topmost sheet (make a new sheet and copy the polygon from the top sheet onto it), and use Change Properties to change the green texture on this new middle sheet to a solid purple (or any colour that isn't in the texture).



