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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Member, ProFantasy
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9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • Commission WIP!

    I think that is a wise choice, though it might be an idea to get an ok from the customer before you go too much further.

    Just one suggestion about the map right now is to reduce the shadow from that cliff quite a bit - length, depth and blur the edge more. It looks a bit like a floating island at the moment. If you want to keep the length, then make it not so dark and give it more blur.

    jmabbottGlitch
  • Live Mapping: Island Chains

    Hi Everyone! :D

    Tomorrow's Live Mapping session will be a demonstration of the new July issue of the current Cartographer's Annual, Island Chains.

    If you want to watch it right here:

    If you would prefer to watch it on YouTube and join in with the live chat:

    https://www.youtube.com/watch?v=AFP6aiwwkzc

    Come along and join in the fun! :)

    [Deleted User]JimPWyvern
  • importing pngs with different origins

    That sounds like a really complicated operation.

    What about consolidating all those tiny bits and pieces into larger png images in GIMP or some other bitmap app, and then importing the fully formed symbols as single entities?

    Anyway...

    If you want just one image to have a different origin import them all with the origin that is right for the majority, and then edit the one that needs a different origin from the Symbol Manager. Use View->Move origin to pick the new origin position while you are editing the symbol in the edit window.

    Alternatively, you could just move that one symbol into a subfolder within the main one and import it on it's own with a different import origin.

    FersusJimP
  • How to properly use the ridge line construction tool?

    Ralf covered this in a relatively recent live mapping session here.

    Welcome to the forum bakrin :)

    roflo1bakrin
  • Commission WIP!

    You may need a style that is more simple and straightforward with simple blocked in houses and no fancy artistic stuff going on. A highly detailed style like Darklands has a tendency to look quite horrible when printed so tiny. There wouldn't be a problem if this was intended as a poster map to put on the wall, where you might still expect to pick out the details of individual rooftops and chimneys, but it isn't.

    If you have a free hand to suggest other styles I recommend something like the Ferraris Style, which is more suitable for larger areas printed small, or the more recent Tactical Maps published in April this year in the Cartographer's Annual. Something more Ordnance Survey in style than artistic. There are other relatively simple styles to chose from, of course. Have a look at what you've got and take the time to consider carefully just how much detail you really want when each house will be little more than a squashed ant in size on the finished letter-sized map.

    jmabbottEdE
  • jumpy glow

    No. There are only 8 steps in 100, so every 12.5 units is a step.

    You can get more subtle effects by setting the Strength to zero and duplicating the effect.

    Fersusroflo1
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    The simplest way is probably to add a Wall Shadow, Point Light Finalize sheet effect to one of the last sheets in the list, check the Shadow Color is ambient light box and pick a nice bluish colour. That way you can turn the effect on and off.

    JimP[Deleted User]
  • [WIP] August Competition - House within city

    Hello galik, and welcome to the competition :)

    To align the fill of a polygon with one of the edges first hide all the other sheets so that you only have the one with the floor on it showing. Then right click the Polygon tool |CC2POLY| and pick the "Shaded Polygon (Angle by Edge)" menu option. Use the little box on your cursor to pick the edge of the floor where you want the fill aligned.

    This will align the fill, but it will also shade the polygon as if it is a roof part, so we need to correct that by typing EDITSHADING on the keyboard and pressing the Enter key. Pick the floor again. The dialog that appears then will look quite complicated, but the only thing you need to do is check the little box called "Shade only copy", and then OK.

    It is worth noting here that once a polygon is aligned this way you can still use the change properties tool to change the fill and its other properties, but the shape of the polygon cannot be edited. To do that you will have to undo the alignment by using the Explode tool |CC2EXPLODE| on it just the once, and then re-align the fill when you have finished. So it is a good idea to make sure you have the shape of the floor just right before you align the fill.

    JimProflo1
  • [WIP] August Competition - Vertshusen Town Hall and Tax Office

    I used the Floorplan tool, and then spent the first hour cropping and arranging the maps with the building itself as close to centre as possible, while trimming as much as I could from the edge - leaving just about enough room for the key and title. No real mapping as yet. I haven't even put the city wall in (adjacent to the back wall of the town hall), or decided what to put on each floor.


    JimPMaidhc O Casainroflo1
  • August Mapping Competition - Building Floorplans - Win Prizes

    @Wyvern LOL! Whoever is doing building number 1 is in for a bad deal.

    JimP[Deleted User]roflo1