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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,967
Last Active
Roles
Member, ProFantasy
Points
9,852
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Overland Map - Crystalpeak Range

    Hi Kopjeagga :)

    All looks to be in order, and a fine pair of maps. They don't look like first attempts so I presume you aren't also a first time mapper.

    As long as the images you post are in some way related to the thread there's never usually a problem. I do a lot of development threads for new styles, and end up with more inspiration images and sketches than maps in those. The only thing to be wary of is posting someone else's copyrighted work, but usually in those cases it's easy enough to give a link to that work so it can be viewed on the artist's page.

    JimP
  • Using real-world data in FT3

    You were helping me by making me think about it ;)

    smhollingsworth
  • crops

    Thanks :)

    SS6 has several crop drawing tools you can use to fill the fields, though it is probably going to be easier if you have already drawn in the rivers, roads and hedges/forests first so you can just fill the fields in with different fills.

    I am assuming this is an SS6 template, since the buildings are SS6.

    JimP
  • Help exporting view from FT3+ to CC3+

    Thanks :)

    The problem originates with the FT3 world. The lakes are green, which indicates they are being shown as low lying land rather than water.

    However, I'm not such an expert at this type of FT world that I would know how to correct it. Don't worry, though, as there are people around who will probably be able to help you with this one.

    ubai
  • [WIP] Port City Map - Watabou to Ferraris Style

    Wow! That's quite a feat.

    Mythal82
  • Adjacent maps

    You could do it either way.

    It might seem more natural to have them not perfectly matching if your world isn't the kind of place where cartographer's work together as a disciplined team, but less practical if things don't match up when players cross from one map to the next.

    smhollingsworth
  • Live Mapping - Hilltop Fortress (3)

    Thanks Ralf :D

    JimP
  • Upside down text on a curve

    The default settings should work pretty straightforwardly as long as you have drawn the curve from left to right. These are the default settings in the dialog in case you have changed yours. I've run it twice here, the first time with the line left behind so you can see it as well as the text.

    If your text is all squashed up the font size is too big for the words to fit on the curve. Unfortunately there are no settings to adjust the size of the font as it is placed on the curve, so if it is too big or too small when placed you will need to undo and adjust the font size using the Text Specs button on the right.

    smhollingsworth
  • Modern Resources

    We don't have much in the way of specific tower block symbols at the moment, but quite a lot of city styles are pretty much time neutral in the sense that a tiled roof can be a medieval tiled roof or a modern one. You can also use the House tool to create simple flat rooftops and add details to them to indicate more modern skyscrapers. Sometimes a simple rectangular polygon will do, with added details and appropriate shadow casting sheet effects to make it look like the top of something tall.

    Another option is to find and import third party symbols available on sites that sell those kinds of assets. This is easy enough to do. We can guide you if you aren't sure how to do it, or the Tome has full instructions.

    Amatiste
  • Scale issues

    You mentioned Control earlier. I'm guessing you mean the CTRL key. On it's own the CTRL key scales symbols on the fly - larger or smaller depending on which way you move your mouse.

    The SHIFT key on its own is used to rotate the symbol in 15 degree stops.

    If you hold the SHIFT key down and then the CTRL key as well you can free rotate the symbol by moving the mouse.

    Sometimes accidental scaling results when you press the CTRL key before the SHIFT key. That may have been the cause of this problem but it is only you who can say whether that is the case or not.

    If you do end up with a strange scale at any point just right click while you have the symbol on your crosshairs and either click "Set normal" or manually set the scale to 1.


    JimP