Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,986
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,863
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
CC3+ Drawing a cave system gives artifacts
It may be that you have too much fractalisation going on, since those kinds of artefacts tend to happen when there are nodes too close together.
If you have thousands of nodes when you use Info List on the entity (just to make sure I'm right about that), try using the keyboard command SIMPLIFY to reduce that node count. Even if you use quite a small factor the command will at least remove the nodes that are causing the artefacts.
If SIMPLIFY is the answer, delete the wall or the floor that you didn't simplify, and use change like drawing tool to replace the missing part identical to the simplified shape.
-
Blending
-
WIP Urban sepia
-
Wet medley and a city!
-
Live Mapping: Book of Maps style (Annual 2022)
-
Blending
-
Merging 2 overlapping landmasses
That was 8 years ago, now. Today we have a lot more commands for things like this.
The shortest way is just to add the missing bit if there is a gap, hide all other sheets but the LAND sheet, pick the properties of the land, and then use the keyboard command TRACED to select them all and join them all into one by automatically tracing all the way around the whole lot. Delete the separate bits of land and you will be left with just the one part.
-
Is there a way to make something like a fill style with a group of tileable textures?
-
What should Spectrum Scrub Terrain settings be?
Solid 10 is a semi-transparent bitmap fill, which should already exist in the style template (if it doesn't, just shout and I will explain how to get it there). It's intended as a shadow.
That's interesting about the typo. Thanks for letting us now. I will notify Tech Support so that it can be put right for future users.
-
WIP: The Strong Arms Inn, Menii




