Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,238
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,037
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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issue exporting
That's what I meant - yes. I think most of the grid is disappearing in the export where the lines are only one pixel wide, leaving only that one line visible where I thought there was a glitch in the render.
In the attached map I have adjusted the grid for you (using Change Properties) to give it a line width of 0.02, and played a little with the glow on that sheet for you. You may need to change it again to suit your style - what I did is just a demonstration of what I was talking about earlier.
Were you aware that you have all the relatively low and flat symbols like the skeletons on the SYMBOLS sheet, and that this sheet is casting disproportionately long shadows over the ground area? I see you have the trees on a SYMBOLS HIGH sheet, so there wouldn't be too much harm in reducing the size of the shadow on the SYMBOLS sheet for this map if you want to reduce those long shadows just a bit.
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Last map of the Year
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WIP Inside a giant tree
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Canvas map development
@akbdeck @JulianDracos Thanks - that's really helpful. I hadn't thought of doing two versions with and without canvas, but I can see that it would be good to arrange everything so that the overall canvas texture can simply be switched off - an overlay set over the entire map and blended onto it, rather than built into the symbols and fills. I think I agree about that Desert light texture being a bit too pale ;)
@taustinoc Thank you! :)
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Retired Bookmaker’s Home
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Winter Village style development (March 2022 CA issue)
Sadly, this style won't help whatsmyusename much either, since it is a city style, not a dungeon style. City symbols are not as detailed as dungeon symbols, so would probably be found inadequate for purpose.
I think whatsmyusename is perhaps unaware of the huge range of fills and symbols available through the third party packs, and that these can be imported quite easily and used in CC3.
EDIT: I have joined Reddit in order to be able to answer the question...
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more DD3 dungeon floor templates?
There are lots of paving textures available in the free art collections, though because I spend most of my time making new stuff rather than mapping and using existing stuff, I can't remember which sets have more than others.
https://forum.profantasy.com/discussion/10443/free-symbols-artwork
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more DD3 dungeon floor templates?
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Winter Village style development (March 2022 CA issue)
Hi AleD :)
Thank you very much.
Some of your suggestions are, as you suspected, more appropriate for a dungeon scale style, but I will remember them ;)
There is a Frozen mud texture, which can be seen in the sample as that darker ring in the middle of the house ring. I can do a more muddy version of it perhaps?
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Winter Village style development (March 2022 CA issue)




