Avatar

Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,987
Last Active
Roles
Member, ProFantasy
Points
9,864
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Pen & wash question

    No. I was suggesting a rearrangement of the sheets. But I don't think it would work because your lines are too pale to not pick up the colour and go bright green or blue.

    Which blend mode are you using?

    Another possible solution is to put the lines on top of the colour and remove any transparency, but I think that would probably cause new and different issues.

    Don't worry about it too much, Hans. I think I woke up in an extra nit-picky mood this morning. The effect you have achieved is something amazing as it is.

    Lillhans
  • Pen & wash question

    Well, then - I was trying to solve a problem that didn't exist ;)

    Lillhans
  • Darklands City Style Question

    It's always a question of whether to design a template based on older templates, or to change the design in a way that better suits the style.

    In the case of Darklands City it was easier to put the effects on the water generally, with the added bonus that you can run terrain under a river and not have to have a sandy beach the same width all the way around.

    But if you prefer to swap things around to suit your map better, that's fine too :)

    JimP
  • Does Size Settings Matter for Output?

    If you were using a vector style it really wouldn't matter what size you printed it, other than it being necessary to consider the Level of Detail. A town map printed on A4 would be better drawn to just show just the outlines of the buildings, whereas the same town map printed the size of a wall would look a bit blank if you didn't add all the chimneys, lose tiles and bird's nests. That's Level of Detail, and it's important to get it right for the size of the end product.

    A style that makes use of bitmap fills and symbols is limited by the resolution of the fills and symbols, so you have to be careful not to print it so large that the individual pixels of the original artwork start to show. This has nothing to do with the resolution of the print. You can't print a symbol that is 100 x 100px at such an enlarged scale that it is effectively 1000 x 1000 px and expect not to see the enlarged pixels of that tiny symbol as little squares.

    The best way to find out is to print a small sample of the map at the desired size and see how the bitmaps hold up.

    JulianDracos
  • The Sunken Temple

    Currently working on the ruiny bits for part 2...

    Nice map with what is available so far, Remy :)

    JimP
  • Help with coastlines

    Hello Keth :)

    The coastline is a separate polygon on the COASTLINE sheet, while the land is drawn on the LAND sheet. If you open the Sheets and Effects dialog |CC2SHEETS| you can pick either one of these, hide all the rest, and Apply to see what I mean.

    If you are editing the land mass with the Change Properties tool, you may find that you are turning both of those polygons the same fill, so that it looks like you have lost one of them. Check how many entities are selected in the command line at the bottom just before you pick Do It.

    If you really want the land base to be ice/snow, rather than the default green land, it is best to hide the COASTLINE sheet before you change it, and then show it again afterwards.

    Keth
  • Trying out a Planescape style

    It is a little straight, but I kind of like it :)

    You're welcome, roflo1

    roflo1
  • South Alaska Annual Classic Fantasy

    What a wonerful map :)

    Ricko
  • WIP Crofton - Darklands Cities and Shassar Tutorials

    Thank you, EdE :)

    No plans for a Darklands Dungeon just yet, but that's not to say it will never happen.

    I haven't heard of a VTT that won't take jpg before, but that would explain why there are so many low res maps available out there. Even if you have to keep it small for that reason, add some antialiasing to smooth the image a bit like I have. The same settings will work if you only give it 1500 px x 1500 px, which should be ok for a VTT.

    EdE
  • Map border not lined up with Snap after scale

    I had this problem myself not that long ago, and it was caused by the lack of a map note.

    If you open the map notes |CC2NOTES| there should be one there called "Resize".

    If its not there create a new map note and call it Resize

    Ok will bring up an Edit Text box, into which you need to type the command "Stretch".

    Ok makes everything vanish, but if you open the map notes again you will see the Resize map note has been added.

    Now try resizing your map again.

    Glitch