Raiko
Raiko
About
- Username
- Raiko
- Joined
- Visits
- 2,138
- Last Active
- Roles
- Member
- Points
- 535
- Birthday
- April 20, 1971
- Location
- Lancashire, UK
- Real Name
- Gary
- Rank
- Surveyor
- Badges
- 5
Reactions
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Rise of the Runelords - Sandpoint Glassworks.
Glued together ready for this weekend's session. Printed without a grid, because all the action occurs inside, where the tiles will do the job.
I didn't quite have the best way to print out sussed out for the main floorplan - so there's a couple of white bits showing - the basement is better, thanks to having overlap it's got no white bits. Gluing together overlapping pieces is trickier though, so not sure how well it would actually go on a big map (the main floor printed on 18 sheets).
The kids will enjoy it anyway.

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Tomb of Akhentepi (PFRPG Mummy's Mask AP) Using Ancient Tombs Annual
Ralf's YouTube livestream making an Ancient Tombs map inspired me to have a go. So I took a break from my Old Fishery WIP for a couple of days. ?
This is the Tomb of Akhentepi in the city of Wati. This is the first location visited in Pathfinder Mummy's Mask adventure path by Paizo.
I'm up to the decorating stage now, the layout is complete.
There's a double resolution copy (5ft = 100px) in my WIP Gallery
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WIP - Rise of the Runelords: The Rusty Dragon.
This is as much as I had time for today, ground floor mostly done.
Should answer most of Dalton's questions. The building to the right is the "Goblin Squash Stables," the owner of the Rusty Dragon has an arrangement with the stable owner, so that's the horses taken care of.
Upper floor and cellar coming soon, although not actually as important to my gameplay as the ground floor, so maybe not until I've finished the Catacombs of Wrath map.
I'll probably provide a key to these maps, as my map differs from the official Paizo one and theirs doesn't provide any key or room labels anyway.
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WIP - Rise of the Runelords: The Rusty Dragon.
The Rusty Dragon is the most famous, and perhaps the best inn / tavern in the town of Sandpoint - the starting location of the Pathfinder campaign "Rise of the Runelords." It's normally the home for the adventurers whenever they are in Sandpoint.
I have an official version of the floorplan for The Rusty Dragon, from the Sandpoint sourcebook / guide, but when re-doing it in CC3, I wasn't happy with a few things. So in this case, I'm taking the general shape and a mixture of the layout of the provided map and the written descriptions that existed before that map. The awkward shape of the building means that this is version 3, and the first time I'm happy with the layout.
Here is a first export of the ground floor, there's quite a lot of work still to do, I just wanted to see how things were looking outside CC3.
The Rusty Dragon - Ground Floor (work in progress).
As usual, textures are from SS4, Jon Roberts and DD3.
Symbols are from SS2B, SS4, Forgotten Adventures and Tom Carto. -
WIP - Rise of the Runelords: Catacombs of Wrath.
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WIP - Rise of the Runelords: The Rusty Dragon.
Todays changes - I tweaked the walls, chimneys, doors and windows - which then meant that I had to reposition nearly every interior symbol
- there are probably still a few symbols that I missed...
I like the look of the walls and chimneys better now, so I'll stick with this style.
Click for higher res version from my gallery.
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The Rusty Dragon Inn (Pathfinder RPG)
This is the completed ground floor of my map of The Rusty Dragon inn from Sandpoint in the Pathfinder RPG. The work in progress thread is here and I'll continue posting there when making the upper floor, attic and cellar maps. I'll edit this first post with the final version of each floor.
This is the copy that I'm printing for my game - I only need the ground floor for now - so I won't be editing this floor any further. I'll probably add a keyed / labelled version to this post later.
Final tweaks were moving the privies and the well and adding more bar stools. I also added doorsteps (which I keep forgetting), flower boxes in the front windows, and made a few more trivial tweaks. I didn't bother tweaking the walls or the bathing room any further - they'll do for my game. I also added some of Sue's amazing banners from CA170.
Thanks everyone for your advice, especially @DaltonSpence, @Loopysue and @Wyvern.
A higher resolution copy is in my gallery (click the image) as is a gridded version.
Ground Floor (Day):
Ground Floor (Night):
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Curse of the Crimson Crown (Pathfinder Adventure Path)
Yes, I agree actually. I'd originally just made the water shading as subtle as I could, and I'll probably switch back. I can always place a map legend in the corner if it looks too empty.
I've not had much chance to work on this recently, but got back onto it tonight.
There's lots of ropes strung between the woodwork in the hidden area beneath the old fishery, and I wasn't sure if I could make them look good just using lines and paths in CC3, but I had a quick play around and I'm quite please with how they turned out.
I just need to add furniture and junk now, more ropes to tie up the boats and I'll be mostly done.
There is a higher resolution copy in my gallery.
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Rise of the Runelords - Sandpoint Glassworks.
I'm about to start running Paizo's "Rise of the Runelords" adventure path with my children, using Pathfinder Second Edition.
The campaign begins in the town of Sandpoint, and an important early encounter takes place in the Sandpoint Glassworks.
The map is complete, and I'll be printing a gridded copy to use on the tabletop (it'll fit - I checked! lol).
I need to create a map for the basement, and also for another nearby underground location, that is accessed via the basement, and I need to get both done by weekend. So I've not spent as long as I usually do messing with small details (probably a good thing). I've spent about two days working on the Glassworks map, which is faithful to the original published map.
I've also uploaded a higher resolution copy of the map (100px per square = 4100x3100px) to my gallery - click the image to be taken straight there.
EDIT: Fixed the link, which didn't go to the high-res map at first.
EDIT2: I forgot to add:
Outdoor textures and "nature symbols" are mainly from SS4 Dungeons of Schley, indoor textures are either SS4, or from the Jonathon Roberts Dungeons set.
Most other symbols are from Tom Cartos' Patreon, with a few from Forgotten Adventures. Doors and windows are all from Symbol Set 2B, which I seem to like a lot more than fancier doors and windows in other sets. -
Curse of the Crimson Crown (Pathfinder Adventure Path)


















