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Wyvern

Wyvern

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Wyvern
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  • The Ghost Tower of Inverness

    You mean you're not doing the cross-section drawing as well?! ๐Ÿ˜‰

    Might be worth thinking of having breaks in the wall lines of the upper ruins map, as I think these were meant as gaps in the original, rather than more rubble. You could keep the current rubble markers, but set them below the walls, so it would look like they're collapsed areas once there are breaks in the wall-lines.

    JimPRyan Thomas
  • WIP: Latest Commission Maps

    The outer-ring circle seems fine where it is. Moving it might unbalance the look of the whole, assuming you have licence to move it at all, of course. I imagine that's why the whole central design is off-centred to the hexagonal walls.

    Might be worth considering a different wall texture, as the rectilinear alignments in the current one make it look a little odd.

    jmabbott
  • Some Traveller sub-sector maps I have done

    Well done Jim; greatly deserved!

    JimP
  • The Creepy Crypt project

    Yet still no cat... ๐Ÿ˜๐Ÿˆ๏ธ

    JimPLoopysueJulianDracos
  • Richard Baker's World Builder's Guide Map Templates

    Yeah, I tend to get a bit nervous veering too far off-topic hijacking someone else's topic, but I think the JG templates, being hex-based as well, do have relevance here, especially as they were first designed for use with the original D&D rules.

    JimP