@Lillhans These look really good, Anders. Are you working up to a release of a full set of military equipment or are you just tinkering? These would make a good addition to anyone doing WWII role-playing campaigns. Keep up the good work.
@Lillhans Vehicles, great! Anders, I love what you've done so far. And that's what I was saying about a set. You've made a good start so far, but at some point, when you have an even larger variety, you could offer them out as a set. Maybe as a PF annual issue. I'm not sure how all of that works. Tanks, trucks, jeeps, half-tracks, officers' touring cars, motorcycles, especially ones with a side car. Then, if you have time, you could always branch out into truck-drawn weaponry, like big artillery guns, rocket launchers, etc. I think it would work well with the military installation style Ralf just introduced this month. Sorry, I forget the real name.
Anyway, just a thought. I wish I had your artistic flair. I also wish I had more time to devote to map-making. Too many other irons still in the fire, I guess. I can honestly say that I am learning the program slowly but surely, yet unfortunately at this point I'm still stuck with my training wheels on. I haven't had the chance to stretch CC3 to its full potential yet, but I look forward to the day those training wheels come off.
Pretty much the whole Wehrmacht armoured car range on display; not seen here are the 234/1 and 234/3 varieties and, of course, representations of the other two colour patterns (i.e. desert and cammo).
I don't reckon there will be quite as many files (100 x 4 for all levels of resolution) for the other vehicles types: at least with regards to distinctive chassi variations, the armoured cars (of Wehrmacht) are decidedely peak ausführungitis.
Vehicles themselves look great! Ground tracks seem a bit thin. Tanks and APCs usually tear up the landscape more. One idea; separate symbols for tank turrets and bodies (both with origins on the turret axis point for easier alignment) so the turrets can be pointed where you want.
Turrets do come as separate symbols. I took the "Ken" path with all chassis that go with them: if the turret has indeed gone missing I reckon some additional in-house drawing is going to be necessary. I might do a generic circular symbol for it, but sooting things up shouldn't be too complicated.
I agree on the ground tracks point, particularly for the six and eight-wheelers as they had variations on independent steering per wheel group (and the four-wheelers had independent wheel drives too), so could give much broader overall track spreads.
It might be helpful to have an additional group of aerials to fit to the command vehicles variants (e.g. both the 231 variants, the 232s (6- and 8-rad) and the 222 variant 223), as these are such obvious fixed features in an overhead view, and they have to pass above the turrets, so would need to be drawn that way to allow for the turret pieces to rotate properly.
If you're including the 247, you might want to have the Kfz 13, and the variant Kfz 14 command vehicle - again, it has an overhead aerial, if no turret problem this time!
There are also the SdKfz 221, 260 and 261 (radio car variant of the 260), which you might be able to draw as simply variant top structures/turrets, as being similar to the 222 overall. The 231 (8-rad) headquarters variant, the 263 might be another possibility, along with the 263 (6-rad).
If you have symbols for the bodies and turrets separate, then you can mix and match - if you don't want to stay really true to the actual tanks. This could be turned into a terrific annual.
So far as I recall from modelling the 8- and 6-rad armoured cars (i.e. also from period images and information), the aerials were fixed in position, and at a height above the turrets all the time. These are the early-war "bedstead" frame aerial types, not the later war smaller "star antennae" which were retrofitted to some models, incidentally.
Oh - and belated congratulations on your ascension to Master Mapper status @Lillhans ! Very well done!
Paper theatres were brought up the other day. Obviously, a slight detour from the halftrack-o-rama was unavoidable.
Against the fake-uarelle backdrop, the tree symbols in particular come off ever as flat - in no small part thanks to the sheet shade effect. Top-shelf paper theatre visuals.
But! As - especially, I think - the hedgerow coming out at seven o'clock from the top-right tree shows: it isn't without merit to use sheets effects that pull the symbol closer to the rest of the style either.
I'll need to create faded-ended hedgerows and also mid-sections... Back to half-tracks!
Too late: I am building a style around flat now! 😀
On a serious note, I genuinely like the paper theatre look - but it would need more consistency throughout, I think, and the tanks aren't cartoony enough for the part.
Well, as the trees are symbols, they can be easily resized and stacked as I suggested, just as they are now. I've worked this in some of the dungeon/small overland map styles, though of course it works better in some styles than others.
I think I prefer the ones with better definition. The tanks, I mean. You can have well defined tanks with soft trees because tanks are hard edged and trees are not.
Well. Nothing further to be expected here anytime soon: laptop has decided it doesn't want to start. I reckon it's what you get for bringing a word processor to a graphics design fight.😂
Comments
@Lillhans These look really good, Anders. Are you working up to a release of a full set of military equipment or are you just tinkering? These would make a good addition to anyone doing WWII role-playing campaigns. Keep up the good work.
Thank you! I am going for vehicles, primarily.
@Lillhans Vehicles, great! Anders, I love what you've done so far. And that's what I was saying about a set. You've made a good start so far, but at some point, when you have an even larger variety, you could offer them out as a set. Maybe as a PF annual issue. I'm not sure how all of that works. Tanks, trucks, jeeps, half-tracks, officers' touring cars, motorcycles, especially ones with a side car. Then, if you have time, you could always branch out into truck-drawn weaponry, like big artillery guns, rocket launchers, etc. I think it would work well with the military installation style Ralf just introduced this month. Sorry, I forget the real name.
Anyway, just a thought. I wish I had your artistic flair. I also wish I had more time to devote to map-making. Too many other irons still in the fire, I guess. I can honestly say that I am learning the program slowly but surely, yet unfortunately at this point I'm still stuck with my training wheels on. I haven't had the chance to stretch CC3 to its full potential yet, but I look forward to the day those training wheels come off.
Happy mapping.
Pretty much the whole Wehrmacht armoured car range on display; not seen here are the 234/1 and 234/3 varieties and, of course, representations of the other two colour patterns (i.e. desert and cammo).
I don't reckon there will be quite as many files (100 x 4 for all levels of resolution) for the other vehicles types: at least with regards to distinctive chassi variations, the armoured cars (of Wehrmacht) are decidedely peak ausführungitis.
Turrets do come as separate symbols. I took the "Ken" path with all chassis that go with them: if the turret has indeed gone missing I reckon some additional in-house drawing is going to be necessary. I might do a generic circular symbol for it, but sooting things up shouldn't be too complicated.
Looking good!
I agree on the ground tracks point, particularly for the six and eight-wheelers as they had variations on independent steering per wheel group (and the four-wheelers had independent wheel drives too), so could give much broader overall track spreads.
It might be helpful to have an additional group of aerials to fit to the command vehicles variants (e.g. both the 231 variants, the 232s (6- and 8-rad) and the 222 variant 223), as these are such obvious fixed features in an overhead view, and they have to pass above the turrets, so would need to be drawn that way to allow for the turret pieces to rotate properly.
If you're including the 247, you might want to have the Kfz 13, and the variant Kfz 14 command vehicle - again, it has an overhead aerial, if no turret problem this time!
There are also the SdKfz 221, 260 and 261 (radio car variant of the 260), which you might be able to draw as simply variant top structures/turrets, as being similar to the 222 overall. The 231 (8-rad) headquarters variant, the 263 might be another possibility, along with the 263 (6-rad).
I'll go away now 😎
If you have symbols for the bodies and turrets separate, then you can mix and match - if you don't want to stay really true to the actual tanks. This could be turned into a terrific annual.
They turned out wonderful, splendid work!
The funkwagen dilemma: raised or lowered aerial...
I suppose you could send it to the turret sheet for the lowered position. And keep a separate sheet for the raised position.
Save for colours, perhaps, mixing should be no problem. We can finally get the T34 turret/Cromwell chassi combo we always wanted!
So far as I recall from modelling the 8- and 6-rad armoured cars (i.e. also from period images and information), the aerials were fixed in position, and at a height above the turrets all the time. These are the early-war "bedstead" frame aerial types, not the later war smaller "star antennae" which were retrofitted to some models, incidentally.
Oh - and belated congratulations on your ascension to Master Mapper status @Lillhans ! Very well done!
I am humbled!
I'll see myself out...
Have a nice weekend!
Paper theatres were brought up the other day. Obviously, a slight detour from the halftrack-o-rama was unavoidable.
Against the fake-uarelle backdrop, the tree symbols in particular come off ever as flat - in no small part thanks to the sheet shade effect. Top-shelf paper theatre visuals.
But! As - especially, I think - the hedgerow coming out at seven o'clock from the top-right tree shows: it isn't without merit to use sheets effects that pull the symbol closer to the rest of the style either.
I'll need to create faded-ended hedgerows and also mid-sections... Back to half-tracks!
Smaller pieces of tree stacked on the larger ones, and on a higher Sheet in the stack with a similar shadow effect, might help with the "flat" trees.
Too late: I am building a style around flat now! 😀
On a serious note, I genuinely like the paper theatre look - but it would need more consistency throughout, I think, and the tanks aren't cartoony enough for the part.
Well, as the trees are symbols, they can be easily resized and stacked as I suggested, just as they are now. I've worked this in some of the dungeon/small overland map styles, though of course it works better in some styles than others.
They need to be reigned in a little with regards to line width, is all I think.
Another take on paint schemes and playing with sheets.
In a another timeline, perhaps...
I think I prefer the ones with better definition. The tanks, I mean. You can have well defined tanks with soft trees because tanks are hard edged and trees are not.
Probably just me, but the latest image looks like a bunch of lost Daleks trying to find their way home from a country walk 😉
Well. Nothing further to be expected here anytime soon: laptop has decided it doesn't want to start. I reckon it's what you get for bringing a word processor to a graphics design fight.😂
So that's that for the foreseeable future.
Kirk out.
🥳
That is sad. Hopefully it can be fixed.
Very sorry to hear that @Lillhans .
Hope you can get something resolved and back to mapping (and AFV designing, naturally) as soon as possible.
Oh no!
It's horrible when your system goes down. I hope you get it sorted out soon!