Raiko
Raiko
About
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- Raiko
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- April 20, 1971
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The Rusty Dragon Inn (Pathfinder RPG)
This is the completed ground floor of my map of The Rusty Dragon inn from Sandpoint in the Pathfinder RPG. The work in progress thread is here and I'll continue posting there when making the upper floor, attic and cellar maps. I'll edit this first post with the final version of each floor.
This is the copy that I'm printing for my game - I only need the ground floor for now - so I won't be editing this floor any further. I'll probably add a keyed / labelled version to this post later.
Final tweaks were moving the privies and the well and adding more bar stools. I also added doorsteps (which I keep forgetting), flower boxes in the front windows, and made a few more trivial tweaks. I didn't bother tweaking the walls or the bathing room any further - they'll do for my game. I also added some of Sue's amazing banners from CA170.
Thanks everyone for your advice, especially @DaltonSpence, @Loopysue and @Wyvern.
A higher resolution copy is in my gallery (click the image) as is a gridded version.
Ground Floor (Day):
Ground Floor (Night):
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Looking for Dungeondraft-like assets
Welcome to the forums @MoonBrew.
Any of those PNG assets are usable in CC3 / DD3, I use forgotten-adventures assets in my maps, together with assets from Tom Cartos' Patreon.
They don't come packaged up for CC3 though, but it's only a few minutes (seconds really) work to import a pack of map assets into CC3 as a symbol catalogue once you know what you are doing. The main problem I've had with Tom's assets are the long filenames, which cause a few problems until you've got used to working around them (easily fixed). Forgotten-Adventures assets import with no problems.
You just need to import the assets packs yourself, rather than the prebuilt Dungeondraft packs. From what I've seen on the sites of those asset makers, they'd happily distribute their assets as CC3 symbol catalogues, but a member of their communities would need to set them up.
There's a great set of assets and bitmaps from Mike Schley ready made for CC3 available in Symbol Set 4 - though it has nowhere near as many assets as say Forgotten Adventures.
Certainly though, you can map in whatever style you like in CC3.
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Porto Seguro - Bahia - Brasil
That's really nice @Ricko, thanks for posting.
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WIP - Rise of the Runelords: The Rusty Dragon.
I posted a reply last night, but I thought that I came across a bit rude, so I deleted it - had a busy few work days, so I was a bit grouchy. Apologies if anyone caught the old reply.
New day, work stress out of the way for now, so trying again.
@Loopysue Thanks! And that's a good point, the outside privies didn't exist in the original, and neither did the well.
I'll probably remove the well entirely - or put it outside the inn - and move the privy to where the well is currently. That moves it further away from the owner's room (and the guest rooms above).
@DaltonSpence, thanks again for the tips.
You've mentioned the bar stools a couple of times, but standing at the bar is normal where I live - especially at busy pubs. The Rusty Dragon is very busy at night, so that's a standing area - and also used by the busy halfling to carry hot food through.
I agree about the thinner walls, but I'm probably going to leave them as they are for now and print them that way for my game with the kids. I like the look, so I'll get around to making nice looking wooden walls on a map where it's more important. I might tweak them later on, as I'm hoping to revive my Rise of the Runelords game with my old tabletop group via VTT soon.
Also agree that the extension/outbuilding is probably a poor choice for the bath, but it's there in the original so I'll leave it - I doubt my kids will bother (or my grown up group for that matter).
The water is filled / topped up with kettles / jugs / cauldrons heated over the fires and carried in - as were medieval baths (in this part of Europe anyway). I guess Bethana the busy Halfling just needs to fetch more jugs during the winter.
As for waste water, I don't know. I guess I could add a drain in the floor of the outhouse and then forget about it....
How did medieval inns with no sewers deal with the dirty water if someone had a bath?
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WIP - Rise of the Runelords: The Rusty Dragon.
Todays changes - I tweaked the walls, chimneys, doors and windows - which then meant that I had to reposition nearly every interior symbol
- there are probably still a few symbols that I missed...
I like the look of the walls and chimneys better now, so I'll stick with this style.
Click for higher res version from my gallery.










