EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 551
- Last Active
- Roles
- Member, Betatester
- Points
- 536
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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A necromancers hidden study
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First attempt at a deck plan: Bruda's Scow
I followed the Live Mapping tutorial for Sailing ships from Annual 3 and things worked out better than expected for a first pass. This was a great tutorial for learning a few tools I had not used previously. The map is still WIP, but it has me searching the internet for more assets that I can use to fill out [Clutter up :-) ] the deck. Thought y'all (all y'all?) might enjoy the progress. This is intended to be a bulk carrier of cargos such as rock salt or similar cargos. Feed back is always appreciated. Need to find a better solution for the hatch covers, but I stuck to the assets in the style for the moment.
Cheers, Ede
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WIP: A Hidden Vault
Has ben questing to discover the final resting place of a powerful relic, a greatsword named The Darkness. This is my first map with the Ancient Tombs Style from the 2019 Annual. The Fire pits are a fill from SS2 Bit Map A, the armour and the teleport portal (purple thingy) are from Mike Schley.
The party was "shocked" to discover the guardians here were Fire Elementals... not. The hieroglyph border tells the tale of why the greatsword is here and the dangers of removing it from it's resting place. Not hard to guess what the party chose to do :-).
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Encounter map - Where does that cave entrance go?
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WIP: An Extra Planar Location A way station in Oblivion
The party has left the dimension! Travel to the resting place of the famed magical sword known as The Darkness in a tomb buried kilometers below the world's surface, requires passage through an exra planar gate. The first step on the journey is a way station in Oblivion where entrance to the tomb is accessed through a through a second gate. But which is the right one?
DD3 Color and Forest Trails with third party magic circles.
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Forest encounter area - Forest trails + SS2A
I still need to work on exporting maps as jpeg but this one looks ok in the VTT environment. Using Blend and Edge Fade Inner with reduced transparency for the ligher grass areas on a seprate sheer. They pop a lot more in the jpeg than on the screen. Almost looks like an aerial view of a golf course, not what I was trying for🙄. Will experiement with transparency further.
Any guidance is appreciated
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Lighted Dungeon WIP
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Playing with Creepy Crypts
I am creating a night time encounter in a graveyard for a VTT game and LoopySue's Creepy Crypts is turning out to be awesome for the task. I just realized that we never asked for any corpses so I had to raid DD3+ for my dead body. This is WIP, plenty more details to add but I wanted to share and see if there were any suggestions from the community. Map without the shadow effect on is down below
And without the night time effects
Cheers
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Gurgen's Rock - Mining outpost
@Royal Scribe I had completely forgotten to add the Wall Shadow effect, thanks for the reminder. I've been trying to get rock face/cliff face type features in various maps for about a year now. I tried a lot of things using the various rock drawing tools in several CC3+ dungeon and city styles but it wasn't getting there. PBE Games has a numner of different textures, mostly rock types, that can change the look a lot. I have not moved beyond figuring out the texture scaling and picking the base texture. The lower map is a different texture pack.
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WIP Kilmead Fork














