 
    EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 551
- Last Active
- Roles
- Member, Betatester
- Points
- 536
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
- 
        Wilderness Encounter area - The shattered Road
- 
        New Encounter sites along the Shattered Road
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        WIP A wayside camp on a high road
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        WIP Wel's Shamble - A small rural villageU[pdated the map with a number of the helpful suggestions and used some of the latest releases of this years annual. I just finished reading Expeditious Retreat Press' A Magical Medieval Society: Western Europe and will likely completely overhaul the map to include more wards during the christmas break. Thanks for all of the suggestions Ed 
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        WIP Ryecroft TownI needed a small town for my DnD 5e campaign and I thought I would try something different. Lopsford is a small settlement founded in frontier lands that has become a neutral trading hub for the surrounding factions. Still playing around with ways to depict stone and cliffs. Feedback and suggestions always welcome. 
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        WIP: An encounter siteIt's been a while since I posted, life has been busy. Here's an encounter map that the adventurers are currently struggling along a muddy trail, trying to reach the summit of a rock outcropping while orcs rain missiles down upon their heads. Still not satisfied I'm portraying the height difference well enough. 
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        An ambush site - Forest Trails StyleJulianDracos, First, thank you. Most of the credit goes to the software and LoopySue for creating the styles. The river is on three sheets (see below), all of which are in the Forest Trails style. 1 - riverbed 2 - water 3 - deep water. The white lines are an additional water contours sheet. Shessar has a great tutorial on contours (Writtent tutorials/shessar's battlemats/contours) that can be applied to white lines over water to make "foam" that suggests turbulence. The rest is just sheet effects. Draw "river" Most common sheet effect is edge fade inner with reduced inner opacity to 60-80%. It's personal preference. Copy river to Riverbed sheet (Copy to sheet - right click copy button) and change the Fill to Terrain, default Riverbed. (Change Properties - right click & select change fill style). Change sheet to Deep Water and add the darker water. Typical Sheet effects are Edge Fade Inner with the inner opacity adjusted until I like the look (40% seems to work well). I usually add Blur as well to make the dark water more difuse. Add sheet Dark Water Contours. Set Default colour to white, line width to 0.2 or 0.3, and use the Smooth Path tool (RHS tool bar) to draw the lines. Per Shessar's tutorial, add Blur effect to sheet and play with the Blur Radius until you like you like what you see. Adding in some of the suggestions from EukalyptusNow and you get... 
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        A small frontier fort....and dead bodies....I discovered that humanoid bodies covered in blood are not particularly intersting to my party. The party "cleansed" the fort of a demonic presence and avoided "most" of the traps. There's a mimic inside the organge coach but they never bothered to check it. SS2 and Dungeons of Schley Ground floor Second floor with view of the courtyard. Basement with the secret back entrance. 
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        Another little battle map
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        The Gorgon's Head: A beer hall where gnomes get their own room
 
                             
                            
 
        








 
         
        



 
        

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