Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,265
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,053
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Invisible entities outside of map on TEMPLATE layer
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OSR Hex Map W.I.P.
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Live Mapping: Satellite Streets
Hi Everyone! :D
In this week's Live Mapping session Ralf will be trying out the latest Cartographer's Annual issue (November 2024) with the Satellite Streets style.
Come along and join us live on Youtube to join in the chat here:
https://www.youtube.com/watch?v=uJ4g_hhSgGU
Or you can watch it here later if you wish.
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Disappearing polygons in Pencil Sketch annual
The sea tools draw on the CONTOURS (SEA) sheet, and are therefore hidden by the land.
You can find the ones you've already drawn by hiding all the other sheets, so you can use the Change Properties tool on them to move them to the WATER/RIVERS sheet.
There are better tools to use to draw more rivers and lakes in the future. Try using one of these two.
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Creating large cities without crashing
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Birdseye Continental - style development thread
Yes, things are a bit minimal at the moment, but you are largely correct. This will be more of a large region scale... I think.
However, the suggestions made do still shape the decisions I have to make about what to try for ;)
I still think the castles idea would be much better done as a city style, where you can see such details as differences between 2 castles. However, since this is a top view style there's no reason you can't combine structure symbols to make mega cities.
At the moment I'm working on the textures. They always come first, no matter what style I'm working on.
This is a prototype grassland fill. The trick is to get it textured enough to look like what it's supposed to be, but not so detailed that it becomes a fizzing mash of dots. It has to be a suggestion of grass, rather than the grass itself.
Remember the test mountain is the size of a mountain.
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Birdseye Continental - style development thread
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Live Mapping: Ancient Realms Revisited
In the first livestream of the year Ralf will be showing off the Cartographer's Annual January Issue's overland style "Ancient Realms Revisited".
Come and join the live chat and ask questions or make suggestions on Youtube.
Or if you prefer you can watch it here on the forum*.
*There's no live chat on the forum.
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Birdseye Continental - style development thread
Wyvern - I was just thinking about the ridges. I put the mountain shape on the hill shape sheet instead, which has a much softer blur.
There will be a range of volcanoes to play with - most of them smaller than these. These are supervolcano size.
Calibre - That's a shame. I wouldn't change it too much - the volcano symbols won't match. But on the bright side, these are mapped symbols, so as long as you have them on a sheet of their own you can use colour changing sheet effects on them too.
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Birdseye Continental - style development thread
My experience of volcanoes is limited to recent Icelandic and Hawaiian erruptions - the last 4 years of them anyway, so the fill reflects at least the mood of what I've seen of the relatively flat ground around those eruptions, which seems to be surprisingly pale except where vehicles off road and turn the surface to reveal the darker colours, but I'll keep it for something else and try a volcanic-coloured version of the tundra fills.
Another reason for making it relatively pale is that the darker the fill is, the darker the symbols have to be, and the darker the symbols are, the less effective the map files are, to the point where you can hardly see any shading at all. Map files work best on mid-tone symbols like rooftops. We'll be ok with the regular mountains because they aren't as dark as volcanoes, but the volcanoes are certainly proving to be quite a challenge.




