Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,122
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,982
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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(WIP) Path to the Ruined Tower - A more realistic Forest Trails map
Looks great :)
The grass patches should be the same scale as the grass fill as long as they are set to the default symbol scale of 1. I have noticed that there are points as you zoom in and out of maps with a mixture of fill and patch that the patches sometimes 'click' to the next resolution slightly before the fill does. This shouldn't be a problem when exporting as all will be exported at the same resolution, but it can look like the patches are wrong in the CC3 window at certain zoom levels.
The other possible mismatch is if you are using the fill from one style and the patches from the other style. Creepy Crypts grass does not exactly match Forest Trail patches, and same vice versa. I personally prefer the Forest Trail grass texture and patches, but it's down to personal taste in the end.
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NW middle-earth redux
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SS6 - free imperial grid
I've just had confirmation from Ralf that he will be including the grid in the template for the final release, so don't worry if you haven't sorted out downloading it from here. It will be put in the same place in the published version.
Thanks very much @Ralf :D
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Cartographer's Annual - all the issues linked in one place
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Live Mapping: 13th Age Revisited
Hi Everyone! :D
In this first Live Mapping session of 2023 Ralf will be presenting the first issue of the 2023 Cartographers Annual: 13th Age Revisited.
Or come along and join us/watch it on YouTube later, here:
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Live Mapping: Cities of Schley
Hi Everyone! :D
In this mapping session Ralf will be demonstrating how to create a city map using the Cities if Schley (Symbol Set 5) style.
You can watch it here:
Or join us on YouTube here:
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And another small map, this time in SS2 / CSUAC2
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Winter Trail Project
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Dhakos, The City of Spires - Watabou Cities Annual
If you are working on top view maps it's a question of shadows.
A spire would be either a circular roof or some regular polygon shape, so they can be drawn using the House tool with a roof texture of your choice, on a sheet above all the other building sheets in the map so the long shadows they cast will fall over everything else. Or you could pick from the City Domes annual issue https://www.profantasy.com/annual/2018/bonus18.html which contains all kinds of small regularly shaped rooftops that could top a tall tower.
A spire might have a tall pinnacle above that roof, so you might need another sheet above that one to draw simple very thin pointy shadows to suggest that the little 'bobble on top' of a roof is actually the pointy bit of the spire.
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Live Mapping: Secret Info and Interactive Maps
Hi Everyone! :D
In tomorrow's live mapping session Ralf will be digging into how to add various information overlays and interactivity to a CC3 map.
You can watch it here if you like:
Or come join in the conversation on YouTube here:







