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Loopysue

Loopysue

About

Username
Loopysue
Joined
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10,266
Last Active
Roles
Member, ProFantasy
Points
10,053
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • My First Floorplan: Cybperpunk Club

    Nice map :)

    I'm not familiar with either Cosmographer or with using SS3, but if you can switch the lighter grey floor for the darker grey floor that will make the club look darker than outside for a start. Then if you want to go even darker use a Hue/Saturation Lightness sheet effect on the floor.

    roflo1Octorilla
  • And another small map, this time in SS2 / CSUAC2

    You're making some really pretty maps, Daniel :)

    Daniel Pereda De PabloOctorilla
  • Map with x signs

    If that is where the FCW file started out, then you will be fine as long as you never move the map from your desktop. To use your symbols more freely and be able to move your maps around without worrying about red Xs you really need to store all your symbols in subfolders of the Symbols folder.

    These videos by Remy Monsen explain a lot of things about importing third party symbols if you are interested.

    https://www.youtube.com/playlist?list=PLulP-cGMLxw4qTpXfilRHgbDUg8WvrEX2

    If you need to upload an FCW again you can do that right here on the forum. Just click the attachment paperclip. Or you can do the same in a private message to one of us if you prefer.

    JimPScottA
  • Which styles work best with each other as you scale down from world to regional?

    You could use a variety of styles that might reflect the culture of the map maker. These days most real world maps seem to look fairly similar, but that was not always the case.

    NZgunnerJimP
  • Live Mapping: Forest Trail

    Hi Everyone :)

    Ralf is back to live mapping tomorrow (Thursday), with a look at the latest Annual issue: Forest Trail by Sue Daniel... Oh that's me! :)

    You can watch it here on the forum

    Or join us on YouTube live to chat and ask questions here

    https://www.youtube.com/watch?v=X9krjirmlL4

    JimPEukalyptusNowMythal82
  • [WIP] Azeroth Classic

    The choice of trees is up to you, but something to bear in mind when borrowing things from other styles is that while you might love the look of the trees from an alternative style that doesn't mean they will automatically be the best match for the style of the map you are making. If you don't like the combination maybe try a few other styles, including the trees native to the style of the map. Similar styles usually work better together than vastly different ones, and it is usually easier if the two styles have a similar colour scheme.

    Mythal82JimP
  • (WIP) Path to the Ruined Tower - A more realistic Forest Trails map

    Looks great :)

    The grass patches should be the same scale as the grass fill as long as they are set to the default symbol scale of 1. I have noticed that there are points as you zoom in and out of maps with a mixture of fill and patch that the patches sometimes 'click' to the next resolution slightly before the fill does. This shouldn't be a problem when exporting as all will be exported at the same resolution, but it can look like the patches are wrong in the CC3 window at certain zoom levels.

    The other possible mismatch is if you are using the fill from one style and the patches from the other style. Creepy Crypts grass does not exactly match Forest Trail patches, and same vice versa. I personally prefer the Forest Trail grass texture and patches, but it's down to personal taste in the end.

    JimPEukalyptusNow
  • NW middle-earth redux

    That looks a lot better with the bevel on the land too. How about using an Edge Fade, Inner on that sea contour to blend the two ocean colours together just a little?

    JulianDracoswhit2468
  • SS6 - free imperial grid

    I've just had confirmation from Ralf that he will be including the grid in the template for the final release, so don't worry if you haven't sorted out downloading it from here. It will be put in the same place in the published version.

    Thanks very much @Ralf :D

    roflo1WyvernScottA
  • Cartographer's Annual - all the issues linked in one place

    You're welcome :)

    And thanks for commenting. I needed to remember it was here and in need of an update.

    JimParsenico13