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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
10,161
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

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  • RGB/hex value of Magenta #6?

    Open the palette (left below) and pick colour 6, then click Define Color. That opens the Color dialog. You will need to click on the magenta in the Custom colours block in that dialog to see the details on the right.

    Red: 255, Green: 0, Blue: 255.

    Hex is a little more tricky. I used Blender to create the maximum red-blue colour, and read the Hex from the text box at the bottom, so I don't know for sure if this is correct.

    Hex: FF00FFFF (those are zeros, not letter 'o')

    EDIT: I have a distant memory of trying to do something like your idea a few years back. I can't really remember if it worked or not. How are you going to use these symbols?

    Royal Scriberoflo1
  • A Monastery by the Sea

    Here is a really time intensive solution. It's only a solution if you want to spend the time doing it.

    Add a new sheet called SHADOWS or somesuch logical name, then draw a black polygon that is the full extent of both of those shadows. Move the sheet in the list to a position where it is drawn below the floor level, then add a small blur effect and a transparency effect and turn off all the shadows you've just traced on the other sheets. The idea is to replace all the shadows from all the different sheets with one general shadow.

    Royal ScribeGlitchWill Mason
  • Using any MDR with FT3+ consistently crashes

    I'm not having the same problem as you, so maybe we are doing it slightly differently to each other. Here is how I would import an MDR file. Is this also how you are doing it?

    Use New from the File menu.

    Pick Binary File and click Next.

    This opens the Binary Data dialog.

    Hit Chose Elevation File and in the following dialog (also called Binary Data), navigate to your MDR file

    Remember to change the file type at the bottom of the Select Binary Altitude File dialog to MDR Files (*.mdr).


    Pick your MDR file and click Open. I have used the example MDR file in CA155, which if you have that annual can be found here: ProgramData\Profantasy\CC3Plus\Annual\Issue 155 - The One Day Worldbuilder\Jerion\Jerion complete.mdr

    Whether you have picked the CA155 example or your own MDR file, the file name and it's path should now have been added to the Binary Data dialog. Note that this is an absolute file path. That will be important at the end of this process.

    Clicking OK takes you back to the first Binary Data dialog, but with your chosen MDR file named across the middle.

    Hit Next, and then in the Summary dialog click Finish.

    Now your world should appear.

    Because the filepath is an absolute reference, moving or deleting the MDR file will cause the FT3+ world to lose it's data source, so it is best to then burn the height data into the file using Burn In to Surface in the Tools>Actions submenu, then save the .ftw file. This will prevent the data going missing if you move or delete the source MDR file.


    Please try this process yourself, and then let me know if it worked this time.

    Thanks.

    MapjunkieRyan Thomas
  • Live Mapping: Random City

    In tomorrow's live mapping session Ralf will be taking a look at the Random City command and how it can be used to create a small town map very quickly.

    Come along and join us live on Youtube here:

    https://www.youtube.com/watch?v=_FYnH5xX_8g

    Or watch it here on the forum if you prefer at any time.

    Your local date and time is shown in the forum's left margin.

    This thread is not monitored during the show, but you are welcome to ask questions and make comments and suggestions at any time.

    QuentenKertDawgRoyal Scribe
  • How to make walls more interesting

    As Don suggested above, sheet effects would help a lot as well. Before adding any more sheet effects, maybe check first that the Activate Sheet Effects box is checked in the Drawing Sheets and Effects dialog |CC2SHEETS| so that any effects already on the WALLS sheet will appear. I suspect they might not be active, since I can't see any shadows or glows in the shot you showed us.

    Royal Scriberoflo1
  • How to make walls more interesting

    You can make the effects stay on for that map by opening the Display Speed Settings dialog|CC2RESMODE| and checking the Effects are on when loaded box. Save the map after you OK that setting.

    EDIT: Most recent templates have that setting checked by default. It's only the older styles where it's not turned on.

    KertDawgroflo1
  • Live Mapping: Darklands Floorplans

    This week in live mapping, Ralf will be creating a building floorplan in the style of the latest Annual (Kevin Goebel's Fantasy Town and Inn), using a combination of various styles.

    Come join us live on the day (date and time shown in the left margin) and join the discussion here on Youtube:

    https://www.youtube.com/watch?v=t4ROwRIgJZY

    Or if you can't make it you can watch the recorded stream later either here or on Youtube.

    This thread isn't monitored during the live show, but you are welcome to add your comments and or questions before and after.

    Royal ScribeScottADon Anderson Jr.
  • Looking for Advice with FT3+

    To me, FT3 is a way to find and/or sculpt new worlds, rather than detail existing ones. It's quite a lot harder to use if you already have lots of ideas already set in concrete.

    It might be easier to start this in Campaign Cartographer by creating a world sized map (each map unit is either a mile or a km), and drawing the predefined parts of the world as simple land shapes using the native land drawing tool. That way you can try out land shapes for the rest of your world relatively quickly, rather than sculpting and resculpting in FT3 several times over, which takes much longer.

    Royal ScribeRyan Thomasbarrataria2
  • Project Spectrum - Part 2

    Well, I was looking at both the desert trees and thinking that with ngplant if I could just get one about right a few tweaks with phototropism and inclination would give me the other one, so I might be able to do a couple of Joshua trees and some Dracaena Cinnabari - but quickly add to that comment that I'm not entirely sure this is going to work.

    I'll give it this evening and see if I can make this strange finger thing look a bit like one or the other of them. Think positive thoughts! This is very much how the saguaro symbols started out.


    Monsenmike robel
  • Live Mapping: City Cliffs

    For anyone who hasn't watched a video on this forum before, you can already click on the link Ralf gave above and book a reminder for yourself.

    You can also watch it right here on the forum - thanks to Remy's brilliant work in creating and setting everything up in just the right way, though we would much prefer it if you were to join us on YouTube during the live stream if you happen to come across this thread in time to do so ?

    ShessarRaikoWyvern