Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,971
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,853
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Scaling when Import new Bitmap
Hi Brandor :)
Nearly all fills are scaled, so importing them without a scale will cause a lot of hard work because if you don't scale them on import you will end up having to scale them individually by hand using the Fill Style Properties dialog.
This tile (below) is designed to cover 20 square feet, so it has a scale of 20 in this imperial map.
It's probably best to scale them all on import to the scale that most of the tiles will require, and then adjust the scale of any fills that need to be a different scale to the rest.
As I indicated above with my example fill, what scale to give your tiles will depend on how much area you think each tile should cover. For example, if you are importing a tile into a metric map that you know should cover 3 square metres then give it a scale of 3. If you are importing the very same fill into an imperial map give it the equivalent scale in feet.
-
WIP: Manor house (problem with walls)
-
New Mouse
-
Live Mapping: Mercator Historical
-
I don't see the Mike Schley elven symbols in my downloads.
@Quenten - First, download the content from the files that come up when you log into your user account and click the Downloads tab. They are under your CC3+ registration.
When you install them and allow CC3 to start up at the end of the process you will see that they have been incorporated into the Structures catalogue for the style, which means they will have been added to the Structures folder (if you are looking for the actual png location). You don't need to do anything or modify the catalogues. All that is done for you.
-
The Creepy Crypt project
-
Live Mapping: Using FT3+ continents in CC3+
Hi everyone! :D
Following from some ideas in last week's live mapping session, Ralf will be looking at using Fractal Terrains-generated material in CC3+ overland styles in tomorrow's live mapping session.
Come along and join in the chat here:
https://www.youtube.com/watch?v=iqW-kQ7cC60
Or watch it here if you prefer, though there's no live chat on the forum.
-
Creating greater depth
I think you are doing well with the contouring. It does take some time and patience to get it right. Roads are a tricky one. I did a city a long time ago and cheated a little bit by using 6 or 7 tiers a bit like a disorganised wedding cake. That way each tier cast a shadow where necessary over the roads and houses on the tiers below.
-
[WIP] Cliff City B&W
It looks quite complicated.
If you aren't happy with it yet, consider working on one level at a time. Start with the base level and get that right first, and then move up a level and get that right.
Drop shadows are not ideal in this situation, since the shadow can end up detached from the cliff. It is better to use a fairly light shadow with a reasonable blur at each level of the cliff. Don't forget to cap each level with a white polygon to cover the inside, like putting the lid on that level, or the shadows will show inside the cliff as well as outside it.
-
Help with lighting
When you use the command, what figure are you getting in response at the command prompt? Is is 4000000, or 40000000?
If it is only 4000000, type 40000000 and press enter to change the setting.
(I had to count those zeros several times! There are no commas to help you, but one is 4 million, and the other is 40 million)








