Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,971
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,853
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Winter Village style development (March 2022 CA issue)
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Live Mapping: Sailing Ships
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WIP: Egyptian Floral Motif Column
The stone I've made isn't great, but I've done a wood texture I'm pretty pleased with, and which I can use to make things like wrecks (eventually). This is the best one I've done - combining things from 3 separate tuts by different people. They all think they have the best way of making wood, but it depends really on the scale and the application. Don't let this frighten you! It's not as complicated as it looks. I just had to squish all the nodes together so you could see what was there and the settings.
Most 'procedural' stone isn't procedural at all, but uses bitmap textures applied procedurally. Stone is a lot more simple than wood, which requires planks and a direction, and random variation of tone.
Still working on a true procedural stone...
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WIP: Manor house (problem with walls)
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New Mouse
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WIP: Dominion of Ostia
You can use a Color Key on the coast side of the snow to stop it peeling back. This is a different setup where I've used other effects as well as the Edge Fade/Color Key combo, but if I turn those effects off, you can see what I've done here.
There are 2 polys on the same sheet. Light and dark pink (the light pink represents the snow). The dark pink will be removed by the Color Key, but before that the combined area is eroded by the edge fade. The end result is that where the light pink is the edge of the combined area that edge will be faded, but where it is protected by the dark pink it will remain.
An alternative to this is to use the same snow texture on your tundra sheet, but you can have transparency acne issues if you do it that way.
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Live Mapping: Mercator Historical
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Live Mapping: Using FT3+ continents in CC3+
Hi everyone! :D
Following from some ideas in last week's live mapping session, Ralf will be looking at using Fractal Terrains-generated material in CC3+ overland styles in tomorrow's live mapping session.
Come along and join in the chat here:
https://www.youtube.com/watch?v=iqW-kQ7cC60
Or watch it here if you prefer, though there's no live chat on the forum.
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The Creepy Crypt project
Hard to tell. I've got a lot of brain fog going on at the moment through lack of sleep, so I can't remember if I read your comment before or after I started. It was about the same time, and that's all I can say. Though I have been working on the stairs for several days already. I think the main problem is that I keep changing my mind about the best way to do this or that.
(The arrows are twice the size they need to be so I can get them out of Affinity without them looking fury. Pixelated, that is to say)
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Festive Winter Card Challenge WIP: Frosty Village








