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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
10,055
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Live Mapping: Roof Shading

    This week in our Live Mapping session we have a special treat for everyone. Ralf will be examining the roof shading options in City Designer 3 and demonstrating how you can create your own roof-shaded symbols.

    Come along and join us live to ask questions or make suggestions here:

    https://www.youtube.com/watch?v=E2zoaQqTRAo

    Or you can watch it later here on the forum:*

    *This thread isn't monitored during the show, but is a place where you can discuss the topic or ask further questions before or after the show.

    QuentenRoyal ScribeScottA
  • Live Mapping: New Isometric Cities

    Hi Everyone! :D

    In this week's Live Mapping session Ralf will be demonstrating all the beautiful new symbols Mike Schley has made to expand the Isometric Cities style. All such free monthly sets can be downloaded from your account page listed under your "Campaign Cartographer 3 Plus" registration list as a single combined installer.

    Come and join in the discussion live here on YouTube:

    https://www.youtube.com/watch?v=MvJC8OMXCDo

    Or if you prefer you can watch it later right here:

    We look forward to hearing from you in the chat :)

    If you miss the live session a recording will be available on the Profantasy channel, and if you want to chat about it after the event feel free to use this thread.

    JimPWyvernDon Anderson Jr.
  • Aligning two separate maps when you are unable to see the one at the back

    If I were doing this I would first make sure the source maps covered an identical area by trimming them together in an image editor (PS, Affinity Photo, GIMP - take your pick). Then I would turn on the snap grid and import them one after the other, using the same snap points to define their extent. Once they are in CC3 you can scale them together, so keeping the alignment you've already set up.

    There are probably many other ways you can do it. This is just the way I would do it.

    GoblixieRoyal ScribeReziac
  • Sinister Sewers - Style Development Thread (CA207)

    You're correct, Wyvern. I forgot to mention that the DD3 skeletons in the last shot were on a separate sheet underneath the cubes.

    WyvernJulianDracosRoyal ScribeJimP
  • How Do I Trim 2 Polygons?

    If the shapes are on the same sheet just add the transparency effect. It is applied to the sheet, rather than to individual polygons, so you won't be able to see the overlap.

    If these shapes are on different sheets, and if they are only ever to have a transparency applied and no other sheet effects, the easiest way is probably to add a Colour Key effect to the sheet with the pale green polygon on it, and then copy the dark green polygon onto that sheet and use Change Properties to turn the copy solid colour and magenta (the colour of the colour key). This will cut the precise shape out of the pale green polygon.

    If you mean to have these polygons on separate sheets and with sheet effects like Edge Fade, Inner applied, then things could be a little more complicated, but still it shouldn't be necessary to actually trim anything at all.

    choppinltDaishoChikara
  • Marine Dungeon - a Cartographer's Annual development thread

    It's a pity you can't do it the way I do it in dreams. The water exists as air. The only way I can tell I'm underwater is the light, the ripples in the sky, and the creatures swimming past. Think Mars gravity, thick air you can fly through if you flap your arms, coral and kelp instead of grass and trees, and 'flocks' of fish flying past instead of birds.

    DoubleDoubleJimPLorelei
  • Marine Dungeon - a Cartographer's Annual development thread

    @Wyvern - take away the coral, leave the starfish and urchin, and add barnacles, mussels and limpets instead... do you think these colours would be a nice compromise for both tropical and temperate seas?

    I've also split the rocks so that the underwater ones are darker, and the shore ones have wet sides.


    WyvernJimP
  • New Mouse

    Wouldn't it be interesting to have a 'click counter' app for the mouse so we could see how many were actually involved in making a map.

    MedioAutumn Getty
  • Live Mapping: Mercator Historical

    Hi Everyone :)

    In this week's Live Mapping session Ralf will be creating a map in the Mercator Historical style, which was the very first issue of the very first Cartographer's Annual 15 years ago now.

    Come along and join in the fun! :)

    Theschabi[Deleted User]Wyvern
  • WIP: Dominion of Ostia

    You can use a Color Key on the coast side of the snow to stop it peeling back. This is a different setup where I've used other effects as well as the Edge Fade/Color Key combo, but if I turn those effects off, you can see what I've done here.

    There are 2 polys on the same sheet. Light and dark pink (the light pink represents the snow). The dark pink will be removed by the Color Key, but before that the combined area is eroded by the edge fade. The end result is that where the light pink is the edge of the combined area that edge will be faded, but where it is protected by the dark pink it will remain.

    An alternative to this is to use the same snow texture on your tundra sheet, but you can have transparency acne issues if you do it that way.

    Calibreroflo1