Avatar

Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,967
Last Active
Roles
Member, ProFantasy
Points
9,852
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Scaling when Import new Bitmap

    Hi Brandor :)

    Nearly all fills are scaled, so importing them without a scale will cause a lot of hard work because if you don't scale them on import you will end up having to scale them individually by hand using the Fill Style Properties dialog.

    This tile (below) is designed to cover 20 square feet, so it has a scale of 20 in this imperial map.

    It's probably best to scale them all on import to the scale that most of the tiles will require, and then adjust the scale of any fills that need to be a different scale to the rest.

    As I indicated above with my example fill, what scale to give your tiles will depend on how much area you think each tile should cover. For example, if you are importing a tile into a metric map that you know should cover 3 square metres then give it a scale of 3. If you are importing the very same fill into an imperial map give it the equivalent scale in feet.

    Quentenbrandor
  • Objects completely invisible while being moved/rotated

    Try hitting the TAB key while you are moving/rotating/copying the objects. It toggles their visibility on and off.

    [Deleted User]Calibre
  • Live Mapping: Big City Project 1

    Hi Everyone! :D

    This week, Ralf will be starting a large and ongoing city mapping project that will stretch over multiple sessions at irregular intervals.

    You can watch it right here if you like:

    Or if you prefer to come along and join in the chat with us on YouTube:

    https://www.youtube.com/watch?v=gP5dh0ICVIY

    JimPEukalyptusNowjmabbott
  • August Mapping Competition - Building Floorplans - Win Prizes

    I'm late! Oh dear.

    I'm also pretty crazy, so I've picked one of the largest remaining buildings - the Town Hall and Tax Office.


    [Deleted User]JimProflo1arsenico13
  • Help with lighting

    Thanks :)

    You will have to add the relevant sheet effects to make the lighting work properly. These are beautifully explained in Ralf's Lighted Dungeons Live Mapping session at about 17 minutes into the video (before that is more about how to draw the dungeon itself)



    Dakroflo1
  • [WIP] Recreating Thedas

    Looking good :)

    If you are wondering why some of the terrain has sharp edges that's because the Edge Fade Inner sheet effect only acts on the outside edge of the combined polygons on that sheet. To give them all the same faded edge all the way around it may be necessary to create LAND FEATURES 1, LAND FEATURES 2, etc, and copy the EFI effects across to the new sheets, then move some of the land feature polygons to the new sheets. To avoid confusion I sometimes call them TERRAIN DESERT, TERRAIN MARSH, etc, so I know exactly what sheet something should be on when I move it.

    Where you do forests you can make them look more natural by dotting a thinning band of single trees around the edge to break up the hard line.

    JimPFey
  • First Ferraris Style Map

    It looks good to me :)

    The Ferraris Style is based on the actual Ferraris map. You might find it useful to examine the original here:https://maps.arcanum.com/en/map/belgium-1777/?layers=37&bbox=624622.0609151967%2C6665485.106049%2C634191.0213936471%2C6669048.982492796

    This is just one section of marsh. Because the map was a team effort you will find other sections of marsh that will appear to be quite different because they were drawn by different cartographers.

    The Ferraris style isn't so much an artistic style, but a historical style, so there is less emphasis on things looking beautiful, and more emphasis on the resulting map looking like it might be part of the real Ferraris map.

    JulianDracosEukalyptusNow
  • WIP Commission, Ancient Tombs

    On that last point, Raiko, I think there might be an issue if Jim is using the app for commercial purposes. The license is quite specific about it in the first paragraph under "DESCRIPTION OF RIGHTS AND LIMITATIONS".

    However, it is not Profantasy's intention to be obstructive to the enjoyment of their software, so it is probably worth making polite enquiries via Tech Support to find out exactly how this rule applies to your particular circumstances and the issues you are having, @jmabbott

    Raikojmabbott
  • The Lakes of Michigami (Jerry's Map) - WIP thread

    I've roughed out the rest of the map and added a new title from Jerry. There have been a few name changes. I'm still working on the rivers - tapering them and tidying the ends.

    @GThiel - Jerry, please let me know if I have forgotten anything, or if you want anything changed from the way I've done it? Thanks :)

    GThieljmabbott
  • No matching draw tool for "Wall*"

    Ok. Taking a random example...

    If I have created a map in DD3, and I want to use SS4 (Dungeons of Schley) in it, I would get the drawing tools as described above, and then I would open a second instance of CC3 by right clicking the desk icon and picking CC3, or New, or whatever your system provides for a new instance of an app, and then I would use that instance to create a new SS4 map. I would then save that temporary map with nothing drawn in it as "TEMP SS4" and Pick that as the file to Insert into the DD3 file I was actually working on. I would insert it, but then immediately delete or undo the action because I don't want the dummy SS4 map or any part of it. I just want to fool CC3 into importing all the relevant fills for SS4. It doesn't matter that the dummy map is instantly deleted. The fills are imported in that instant and they stay, even though the SS4 map is gone as fast as it arrived.

    Once that is done all the SS4 drawing tools will work as if this was an SS4 map.

    jmabbottquirky_cartographer