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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,966
Last Active
Roles
Member, ProFantasy
Points
9,852
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Live Mapping: Black and White Fantasy

    This week, Ralf will be using the live mapping session to demonstrate Pär Lindström's Black and White Fantasy style by creating a flavourful regional map.

    Watch live on Youtube to discover the process and ask any questions you may have.

    https://www.youtube.com/watch?v=cuiQWByhFLA

    Or if you prefer you can watch it here on the forum.*

    *This forum thread isn't monitored during the show, but is a place where you can ask questions or make comments if you miss it and end up watching it later.

    Royal ScribeDon Anderson Jr.CalibreScottA
  • Birdseye Continental - style development thread

    I alreaday have marsh and swamp fills done in a similar way, but I think they might need updating. I have modified the colour of the water textures since doing them.

    Ice floes, though, are currently being done as polygons of the Ice texture. Maybe I should make an ice flow fill...


    CalibreRoyal ScribeScottA
  • CC4 Overland Development Thread

    When does a mountain become a hill, or a hill become a mountain? I've got all of them now I think.

    Thanks for the suggestions :)

    Those green mountains in Spectrum were more about matching the terrain details. I don't think I did a mountain background for that style, so there had to be mountains for every occasion. There is likely to be a mountain background in CC4 Overland, though I haven't really made my mind up about that yet.

    Royal ScribeCalibreRicko
  • Fantasy Cities Style Issues - HELP!

    Try hiding the STRUCTURES(COLORS) layer.

    jmabbott[Deleted User]
  • Sinister Sewers - Style Development Thread (CA207)

    You're correct, Wyvern. I forgot to mention that the DD3 skeletons in the last shot were on a separate sheet underneath the cubes.

    WyvernJulianDracosRoyal ScribeJimP
  • Sinister Sewers - Style Development Thread (CA207)

    On the progress front, I'm still working on the outer walls of the sewer. I think a nice rugged stone fill would be better on the outside of everything fading into the black, but that's for later.

    These wall segments (when I've got them right) can be used at any width and will probably be a connecting symbol in the imperial style.

    And this is without the Blend Mode effect for those who want their water murky.

    And for those who want it like slime just turn off the EFIs at the end of the list.


    RickoJimP
  • WIP Commission, Ancient Tombs

    On that last point, Raiko, I think there might be an issue if Jim is using the app for commercial purposes. The license is quite specific about it in the first paragraph under "DESCRIPTION OF RIGHTS AND LIMITATIONS".

    However, it is not Profantasy's intention to be obstructive to the enjoyment of their software, so it is probably worth making polite enquiries via Tech Support to find out exactly how this rule applies to your particular circumstances and the issues you are having, @jmabbott

    Raikojmabbott
  • Weird lines when I export my map (glowing effect?)

    Each of those bands is a pass made by the rendering engine.

    You can use wider passes by typing the command EXPORTSETMPPP and hitting return. The command line will tell you the current Maximum Pixels Per Pass, which at default setting is 4000000 (4 million without commas).

    Try typing 40000000 (40 million), hitting return, and trying your export again.

    PapaJohns57roflo1
  • The Lakes of Michigami (Jerry's Map) - WIP thread

    I've roughed out the rest of the map and added a new title from Jerry. There have been a few name changes. I'm still working on the rivers - tapering them and tidying the ends.

    @GThiel - Jerry, please let me know if I have forgotten anything, or if you want anything changed from the way I've done it? Thanks :)

    GThieljmabbott
  • No matching draw tool for "Wall*"

    Ok. Taking a random example...

    If I have created a map in DD3, and I want to use SS4 (Dungeons of Schley) in it, I would get the drawing tools as described above, and then I would open a second instance of CC3 by right clicking the desk icon and picking CC3, or New, or whatever your system provides for a new instance of an app, and then I would use that instance to create a new SS4 map. I would then save that temporary map with nothing drawn in it as "TEMP SS4" and Pick that as the file to Insert into the DD3 file I was actually working on. I would insert it, but then immediately delete or undo the action because I don't want the dummy SS4 map or any part of it. I just want to fool CC3 into importing all the relevant fills for SS4. It doesn't matter that the dummy map is instantly deleted. The fills are imported in that instant and they stay, even though the SS4 map is gone as fast as it arrived.

    Once that is done all the SS4 drawing tools will work as if this was an SS4 map.

    jmabbottquirky_cartographer