Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,966
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,852
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Grimdark Fantasy (renamed "Darklands") - development thread
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Strange Behavior with Marine Dungeons
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Winter Village style development (March 2022 CA issue)
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Exploring the Annuals
If you click Add-ons in the Tools menu it will show you a list of all the add-ons and annuals you have installed. If you pick one of the annuals from the list you will be taken to the relevant webpage with a short description and links to the all the issues Mapping Guides. That will probably be more efficient way of finding things than having to search a huge volume of them all stuck together.
If you just want to look at a page of thumbnails to remind yourself of what's in each one, there's a slightly out of date one here:
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The Lakes of Michigami (Jerry's Map) - WIP thread
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Merry Christmas, Happy Solstice, and Happy New Year!
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How do I create walls that do not cross into half or more of the floor square?
Similarly, if you want 2.5 foot wide walls you will need to edit the 5ft snap grid (right click the Snap button to do this) and make 4 snap points instead of 2, then draw your room 1.75 ft larger than you want it on the first snap point outside the boundary of the floor space.
Or for 2 ft wide walls you need to use the 5 snap 5 ft grid.
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Birdseye Continental - style development thread
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Birdseye Continental - style development thread
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Birdseye Continental - style development thread
I thought you might like to see some of the process involved in creating the mapped mountains.
Here is the first prototype ridge - a simple edge faded thick line of the red tundra and a rocky texture for the spine.
And here it is in CC3 combined with a crude map file to test colours.
Don't worry - the volcanoes were just as crude when I started with them. This is just the initial stage - working out textures and colours.








