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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Winter Village style development (March 2022 CA issue)

    Having fun with different kinds of dormer. This is the same basic building...


    WyvernJimPAleD
  • Heraldry Symbols

    @Quayuazue - I had too much of a headache to get on with what I was supposed to be doing, so I found a laurel wreath I used in another design and made this vector symbol for you. Here is the FCW showing you how to use it on shields of more than one colour like the examples you gave (basically, draw two shields on top of one another but reverse the colouring on the top one, add a Color Key, and then place the laurels symbol on that top shield).

    And this is the symbol catalogue containing just that one symbol so you can open it in any FCW file you have going.


    If you don't want to use it as a color key shape, but want an actual black or white version you can clone and edit copies of it.

    This is a free symbol, so don't get all hung up about rights and modifying it. It's literally something that helped me forget the headache ;)

    QuayuazueMonsenGlitchOctorilla
  • Annual Darklands fill question

    Thanks :)

    I did a quick sampler of all the forest and woodland drawing tools with the tool names shown for identification.

    The trees from Darklands are quite dark compared to other styles, so you won't get any lighter trees than the jungle ones.

    I think you might have the blurred FOREST SHADOWS sheet above the FOREST* sheets (above in the map - below in the list). That would cause the blurring seen in your shot. Check to make sure the sheets are in the right order.

    As for the drawing tools themselves, the forest ones all seem to be in order, but the last two woodlands drawing tools seem to have a higher than expected density. I don't know if this is intended or not.

    jslaytonRickoCalibre
  • When can I Fear the Easter Cities?

    Did someone let the were-rabbit out again?

    Royal ScribeCalibreDon Anderson Jr.Quenten
  • Live Mapping: Classic Fantasy

    Hi Everyone! :D

    Tomorrow's Live Mapping session sees Ralf going all 'Tolkien' on us and taking a look at the "Classic Fantasy" vector overland style from the Annual Vol 9. He will also be discussing using and customizing hatch styles.

    You can watch right here on the forum:

    Or you can come and join in with the live show on YouTube here: https://www.youtube.com/watch?v=57aVGl7LUPw

    Hope to see you there!

    JimProflo1pablo gonzalezRicko
  • Community Atlas 1000th map Competition - with Prizes [August/September]

    Please can I do the village of Elkton, from the Alarius North Central map?


    Royal ScribeMonsenWyvernMathieu Gans
  • an inverted bevel ???

    On the Bevel, Lighted it is possible to make the bevel concave by increasing the value of the Slope Curve.

    With a bit of fiddling you can reverse the shading to show the effect of a hollow by unchecking the Global Sun Direction and setting the Azimuth to 180 degrees from the global sun settings.

    With the ordinary Bevel, you can't make the curve concave, but you can reverse the shading by checking the Invert Colors box. That would make the polygon appear to be sunken instead of raised.


    KertDawgAleDRoyal Scribe
  • Winter Village style development (March 2022 CA issue)

    A little more progress - a few more houses converted from DC to WV


    GlitchDoubleDoubleWyvernCalibreAleD
  • How do you make your own terrain fills?

    Yes to all of those combined questions.

    Most of the terrain fills in Darklands are plain coloured polygons, with the exception of 2 actual bitmap textures (scrub brush and scrub heath). You can see this if you turn off the sheet effects on the TERRAIN COLOURS sheet, as I have below.

    In this image I have also hidden the DIRT sheets at the bottom of the list to make everything a bit easier to see.

    Here they are again with everything showing and all the effects switched back on, but without the blur effects active.

    You may notice that there are two terrain fills that have no drawing tools at the left hand end - the pale pink and blue. These are the colours I reserved in that row specifically for a snow terrain fill. However, I never got that far in the development of the style, so all you have is those two colours. Pure white, by the way, is generally speaking not a great idea, since it gives the impression that there is nothing there when you use it in a colour map. You will see this more clearly if you google snow from above, or seamless snow texture. Most of what you will get is varying shades of blue and blue-grey.

    So, you actually have a choice of two colours you could use for snow, or a mixture of both. The real problem is that because I never got around to doing it there are no varicolour mountains that you can turn conveniently white, or part white. There are hills, but the mountains only come in one colour right now.

    You can, of course, duplicate all the mountain symbols and make your own varicolour mountains. That is up to you, if you want to go that far, but then you also have to consider there are no snowy trees, and no varicolour trees either.

    The instructions on how to make varicolour symbols, if you want to have a go at this, are contained in the Tome of Ultimate mapping. And/or, if you don't mind a pretty long WIP thread I could help you with them here on the forum.

    JulianDracosJimPLillhans
  • Winter Village style development (March 2022 CA issue)

    On the progress side (or lack of it today) I've had quite a struggle getting the gradient shading of the map file correct so that the hollows around the dormer look filled with snow, and everything the right size and shape to be the same as the original but with a layer of snow on it. Not sure how all this is going to work when I start combining them, but we'll see in the morning now.


    ShessarJimPWeathermanSweden