Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,122
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,982
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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FT3 and Wilbur
More or less at a world scale, but probably not if you zoom in to the map. That's because the noise used to roughen the surface prior to the erosion will be different each time. So the difference is in the fine details.
FT3, while capable of working to very high resolutions, can't match the level of detail you might achieve in a regional area in Wilbur, but you can help by setting FT3 to maximum editing resolution before you burn the imported data into the surface.
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
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River Channels with FT3+
Create rivers in the normal way (Tools->Find Rivers) and tick the checkbox called 'Keep River Image Overlay' on the dialog that opens once the rivers have been calculated.
Once they are done, you can show the generated river overlay and edit it. This is not the same thing as the vector rivers already visible on the map.
And the only way to find the limits is by trying them ;)
I recommend running through the One Day Worldbuilder, which is included with FT3. That will allow you to take the FT3 world to a free app called Wilbur and bring it back to FT3 with decent river channels nicely eroded in the land. Otherwise you will probably end up with a mass of rivers so dense that the whole map is blue. This is what happened to me when I tried pushing everything to the absolute limits just now. I would say that is down to the lack of suitable channels.
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
To make something pop is to make it stand out, or up in the case of walls. Some people lengthen and deepen the shadows to make things look taller, though this can be a bit misleading because it makes the whole map look as if the building has no roof whatsoever. Some people play with the glows, especially a faint dark glow set to inner on the floors coming in from the edge, since it mimics the real world. Light never gets into the corners as intensely as it hits the floor in the middle of a room.
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River Channels with FT3+
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
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Winter Village style development (March 2022 CA issue)
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Winter Village style development (March 2022 CA issue)
LOL! They're meant to be lead arch dormers, but maybe the colour has gone off somehow - too yellow against all the blue snow? I will check the original buildings.
Bits of house would be the only way I could think of allowing people to make their own snowy building, since it's going to be impossible to make a roof fill that is snowy in all the right places to be used in the House tool, but we will have to see if there is time.
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Winter Village style development (March 2022 CA issue)
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