Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,986
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,863
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Command of the Week - File Paths (Week 10)
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Can you Manually Draw Landmasses in FT3?
If you already have FT3 you can update to FT3+ for free. Or if you don't have FT3 at all, when you buy it you should also get the One Day Worldbuilder packaged with the app. That will help you draw your own world from scratch. The Supplementary Notes are the ones for that.
Just so you can see it properly, here is an extract of the map. It's not a parchment texture, as you can see, but a bitmap export from a free app called Wilbur (instructions on how to produce these are included in the ODW), used as a background image for the a CC3 map.
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Creating Varicolor Symbols
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WIP: region of Lilia
That looks like an interesting map :)
There are lots of different ways of doing a glow, so I will tell you mine, and others will probably tell you theirs. Which you use is up to you.
I would draw the purple polygons with a smooth poly on their own sheet, and on that sheet I would add a reasonably large blur to soften the edge, and then a Blend Mode set to Screen.
If you are interested in creating a heatmap Jason Payne wrote a good article on that not so long ago right here: https://rpgmaps.profantasy.com/overland-heatmaps-with-cc3-by-jason-payne/
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Live Mapping: Shaded Contours (Annual Vol 2)
Yes, you could do that - alternate the contour and bevel sheets, so that you have a giant bevel sandwich. That might not match up entirely either.
There is a thread somewhere on the forum where (I think it was one of @WeathermanSweden's) I think the hill shading was exported from FT3+ and used in CC3+ to provide a perfect result. However, this is a new tool that emerged with the publication of FT3+, and neither Ralf nor I have had the time to play with it just yet.
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Effects and Layering
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Winter Village style development (March 2022 CA issue)
Thank you, Julian :)
This style is closely based on the Darklands City style from last year's annual, so the bridge is a snowy version of the bridge that appeared in that style. It's a connecting symbol, so it can cross relatively wide bodies of water.
The compass and scale - well, I don't do that many of them, so I put a bit of extra work into this set ;)
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Winter Village style development (March 2022 CA issue)
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CC3+ Going back to the basics-Overland.
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Winter Village style development (March 2022 CA issue)





