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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,986
Last Active
Roles
Member, ProFantasy
Points
9,863
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Command of the Week - File Paths (Week 10)

    I have a whole infrastructure of folders within both my USER folders. They're useful in the Symbols User folder, but critical in the Bitmap folder, or you end up loading about 50 bitmap fills you don't want or need in that particular map along with the 5 that you do ;)
    moskthescribe
  • Can you Manually Draw Landmasses in FT3?

    If you already have FT3 you can update to FT3+ for free. Or if you don't have FT3 at all, when you buy it you should also get the One Day Worldbuilder packaged with the app. That will help you draw your own world from scratch. The Supplementary Notes are the ones for that.

    Just so you can see it properly, here is an extract of the map. It's not a parchment texture, as you can see, but a bitmap export from a free app called Wilbur (instructions on how to produce these are included in the ODW), used as a background image for the a CC3 map.


    JulianDracos
  • Creating Varicolor Symbols

    Hello Courynn :)

    Do you have the Tome of Ultimate Mapping? If you do, the complete 'how to' on varicolour symbols has it's own section starting on page 111.

    That is probably the easiest way to learn the process, though you can easily ask again if you get stuck, or don't have the Tome.

    ScottA
  • WIP: region of Lilia

    That looks like an interesting map :)

    There are lots of different ways of doing a glow, so I will tell you mine, and others will probably tell you theirs. Which you use is up to you.

    I would draw the purple polygons with a smooth poly on their own sheet, and on that sheet I would add a reasonably large blur to soften the edge, and then a Blend Mode set to Screen.

    If you are interested in creating a heatmap Jason Payne wrote a good article on that not so long ago right here: https://rpgmaps.profantasy.com/overland-heatmaps-with-cc3-by-jason-payne/

    OwlishlyTaboo
  • Live Mapping: Shaded Contours (Annual Vol 2)

    Yes, you could do that - alternate the contour and bevel sheets, so that you have a giant bevel sandwich. That might not match up entirely either.

    There is a thread somewhere on the forum where (I think it was one of @WeathermanSweden's) I think the hill shading was exported from FT3+ and used in CC3+ to provide a perfect result. However, this is a new tool that emerged with the publication of FT3+, and neither Ralf nor I have had the time to play with it just yet.

    JimP
  • Effects and Layering

    Can you post the FCW so we can have a look at that?

    JimP
  • Winter Village style development (March 2022 CA issue)

    Thank you, Julian :)

    This style is closely based on the Darklands City style from last year's annual, so the bridge is a snowy version of the bridge that appeared in that style. It's a connecting symbol, so it can cross relatively wide bodies of water.

    The compass and scale - well, I don't do that many of them, so I put a bit of extra work into this set ;)

    JimP
  • Winter Village style development (March 2022 CA issue)

    Yes! Yes!

    That's what it is - without a question 😁

    Wyvern
  • CC3+ Going back to the basics-Overland.

    Oh don't worry - it always does that.

    Hide everything but the landmass and use the delete node tool |CC2DELNODE| on the left hand toolbar to remove the extra nodes in those sides which should still be straight.

    Kathleen Ann Cox
  • Winter Village style development (March 2022 CA issue)

    I've never heard of snow guards.

    Maybe that's because I live in an area that experienced 6 inches of snow just the once in the 55 years of my life - back when I was 7 yrs old.

    pkfrye