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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,987
Last Active
Roles
Member, ProFantasy
Points
9,864
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Gothic Constantinopla

    A lovely map, Ricko :)

    Ricko
  • Newbie question

    Well? We're pros at this game :)

    JimP
  • Cyberpunk Apartment Building

    I'm not sure I know what cyberpunk is supposed to look like, but it's a nice tidy map :)

    efenord
  • WIP A wayside camp on a high road

    To do that you would need to duplicate the existing grass fill by opening the Fill Style Properties dialog, selecting the grass fill, clicking new, and giving it a slightly different name. Then you can change the scale settings for the second grass fill without affecting the original one.

    EdE
  • WIP A wayside camp on a high road

    Don't forget that if you want something like the grass on the left but not the same, maybe a slightly different colour, I think there are a couple of other similar fills in the same style as that one. Or you can use that same fill and use sheet effects to change it's colour, maybe.

    EdE
  • WIP Kilmead Fork

    It looks blighted enough to me :)

    Is that deliberate blighting, or just something that happened with the underlying grass textures?

    EdE
  • WIP Kilmead Fork

    Nice work, Ede :)

    I think the black spots showing through are something we call transparency acne. It's caused by incidental match between the colour of an underlying pixel and the current sheet, so something under the grass sheet is causing bits of it to 'drop out'. It's a weakness of the current rendering engine - one that we hope to put right in the future, but for now I have updated the fills of that style to try and prevent this from happening.

    It might be ok on this map, but if you want to make it easier to prevent this kind of thing happening again in the future on other maps, where it might not be so desirable, you could try re-downloading the issue and reinstalling it to get the improved textures.

    If you have already done that, then the TA is probably being caused by a sheet effect on the underlying sheets. At present there is no cure for that except a separation sheet. If you need one in the future, a separation sheet works a bit like carpet underlay, if you imagine the dead grass as the carpet. You create a new sheet underneath the dead grass, copy the dead grass polygon to the new sheet, turn the polygons on the new sheet to solid, colour number 227 using the Change Properties tool, and add a slightly larger edge fade inner effect to prevent it from showing around the edges of the dry grass.

    EdE
  • WIP - Liosach

    That's a good start, Glitch, though I recommend having a second look at how tiny the tree symbols are in relation to other things on the map. Symbols don't have to look like they are the correct scale compared to everything else. The more important job of a symol is that it is large enough to be easily recognised for what it is at a glance. That is why most fantasy styles have mountains that seem to be too small compared to the rest of the set, and trees that are larger than life. It's so that both can be easily recognised while only taking up as much space as they need.

    The mountain range looks fine to me.

    EdE
  • Pen & wash question

    As with all art techniques, there are as many variations of ink and wash as there are artists who practice it. I googled it to pick up some examples, but really there are so many different individual styles that its just easier to paste the search.


    Lillhans
  • Pen & wash question

    I notice how the lines are changing colour on you there.

    Have you considered putting the colours as the background and multiplying everything else (paper and lines) over the top of them?

    Lillhans