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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,991
Last Active
Roles
Member, ProFantasy
Points
9,867
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Having a lot of difficulty selecting a single entity on my map

    You know, Raiko, you're absolutely right. SHIFT doesn't do anything in particular. I just hold it down anyway because I do it with Blender when I'm selecting all the models I've made to move them around.

    I blame using too many different apps with too many different shortcuts.

    Sorry falterego. Ignore what I said about SHIFT. But the CTRL keyboard shortcut is definitely a thing.

    Raiko
  • Project Spectrum - Part 2

    You're welcome, Jim. They will take some care to place properly, though, because these are not a connecting symbol set. They are just symbols that match up if you put them in the right place and the right order. As with walls in Per3 - start at the back and work to the front.

    JimP
  • September Annual: City Cliffs

    1. I didn't have time, where I was trying to get more special symbols finished ready for the annual
    2. Not entirely sure. Maybe you can tell me?

    ?

    Raiko
  • WIP: Tilkar map

    I think, for the style you seem to be aiming to achieve, the forests are fine.

    Medio
  • Curse of the Crimson Crown (Pathfinder Adventure Path)

    I'm not so sure it really needed very much, but that's a matter of personal taste ;)

    Raiko
  • Mike Patterson (Maidhc O Casain)

    My goodness! That looks fun. You make me feel really old, even though I'm only a year older than you are. My limit is a quick walk around the village at the moment.

    And to think I used to walk almost as far as Ralf does... about 20 years ago now!

    Maidhc O Casain
  • Kevin Morris aka Gothic03

    Welcome Kevin!

    I'm looking forward to seeing your work :)

    gothic03
  • Creating my own style.

    You just need a constant stippling texture, preferably seamless, and to draw a polygon of it under the floor sheet on a new sheet of it's own. This polygon needs to extend an even width beyond the floor all the way around, and to have an Edge Fade Inner sheet effect on it that is about the same extent in width, so that it fades away from the building.

    This might not give you as soft an effect as you are after, but you could always add a very subtle blur to that sheet to get rid of any hard edges and corner marks.

    jmabbott
  • Creating my own style.

    You could use the very same texture on both those sheets Remy just suggested, but just have an Adjust Hue/Saturation sheet effect on the more extensive one at the bottom, to make the texture paler.

    jmabbott
  • FT3: Removing an inland sea?

    That's another way of doing it.

    One thing to bear in mind is that 8-bit greyscale is insufficient and leaves steps in the gradients, a bit like that app which uses tiny pixel blocks to create 3D worlds. I'm not sure, though whether you need to set it to 16-bit, or even 32-bit.

    argel1200