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Loopysue

Loopysue

About

Username
Loopysue
Joined
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10,249
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Roles
Member, ProFantasy
Points
10,043
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Live Mapping: Parchment City (CANCELLED)

    Yes, we all rushed straight back here to let you know, so you didn't get all worried about us :)

    As you can see, that created a race to be the first to tell you.

    JimP
  • Live Mapping: Parchment City (CANCELLED)

    Thanks Wyvern. I've let Ralf know.

    JimPWyvern
  • Lighting Issue

    You're no worse than me ;)

    LoreleiJimP
  • [WIP] Greco-Roman Temple revisited: Dungeons of Schley style

    You are correct about the step shading not being part of the accepted assets.

    How about using a set of 11 "STEP" sheets (sorry if I counted wrong, but my eyes kept jumping as I counted them). Each one with an overlapping polygon of some kind of stone texture with a dark glow set to outer for the step shadow? Put them all under the level of the platform you have the statues on.

    Royal Scribe
  • [WIP] Elmsbrook Township

    It's beautiful :)

    Would it be possible to give just a tiny Edge Fade Inner on that stone texture?

    Royal Scribe
  • Looking for Symbols

    I did one of those in Creepy Crypts.

    You should also be able to paste two spiral staircases slightly rotated for the same effect in styles that have a cut out section for the floor.

    Royal Scribe
  • Community Atlas - Irisian City States - Giant Circle Island

    Find out what the turquiose is using List from the Info menu on it if you can grab it. If not, then switch sheet effects off and see if it's still there.

    In order to get rid of the white you must put the background sheet with it's canvas texture on top of everything else and add a Blend Mode sheet effect set to Multiply. It's an upside down way of doing things unless you use bitmap graphic apps, where it is quite common to 'impose' a background texture on top of the whole drawing this way.

    Quenten
  • Community Atlas - Irisian City States - Giant Circle Island

    Ah yes. I had forgotten that the land itself has a texture other than white.

    I hid the old BACKGROUND here because you don't need 2 backgrounds multiplied together.

    Try putting the imported symbol on a sheet of it's own below the LAND sheet and adding a multiply blend mode to the LAND sheet. Make sure the blend mode is above the glow effect in the LAND sheet effects list.


    Quenten
  • Community Atlas - Irisian City States - Giant Circle Island

    I would have suggested changing the land fill to white and leaving everything else as it is, but the hills are parchment textured and appear darker than the land if you do that.

    Quenten
  • disappearing symbols

    Yes, the template does seem to be a bit messed up if you change the background preference during creation. I'll report it as a bug.

    In the meantime, if you want a new map that's ok, start one without changing the background, then hide all the sheets except the background in the new map, and use the Change Properties tool to change the background fill to the one you want.

    Royal Scribekalt_null