Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,992
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,867
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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CA style development - "Darklands City" (issues for September and December 2021)
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CA style development - "Darklands City" (issues for September and December 2021)
I've always found that the way to start a new style is to get the textures right. With this style the colours are more or less already dictated by the fact that they must be similar to the overland style. That just leaves me with the task of getting the actual texture correct.
Here is a first shot at the 4 grass textures. Those are Bitmap A buildings for a sense of scale. The Darklands ones will be nowhere near as clean and well maintained. The grass is probably long grass, but then - who is going to mow the grass in a Darklands City?
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Can't make new CC3 exports in FT3
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Perspectives 3 - Log Fort
That looks better :)
I can't see the numbers in your nodes there, but I think you can play with the contrast between the black bits and the fiery bits or even change the pattern altogether by altering the Fresnel setting, and by playing around with luminance and changing the source of the Fresnel texture coordinates. Here is an alternative arrangement.
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Perspectives 3 - Log Fort



