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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,414
Last Active
Roles
Member, ProFantasy
Points
10,161
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Scaling map for guide

    Yes, it's a grid coordinate so you do need both zeros.

    There's no actual canvas in CC3. You can export the very same map as an image that is 2000 x 2000 px, or 8000 x 8000 pixels. It's the same map, just exported at different sizes, or different resolutions as you prefer. The reason for taking care to draw everything 'to scale' within CC3 is so that all the sheet effects and drawing tools give you accurate and predictable outcomes as they have been set up in the template, and so that you can then measure distances and areas in your map within CC3 using the tools in the Info menu.

    TakoTsubo
  • Sinister Sewers - Style Development Thread (CA207)

    Well, yes.

    I think there is also another reason that green is used rather than brown. I've got to the point where I need to start adding the... lumpy bits. Where I was starting down the path of making everything a nice brown I realised that the lumpy bits might be a bit offensive in their actual colour. Maybe that is why most artists head for green.

    I also modified the cubes after reading a lot of comments here and in the FB Group about how they are practically invisible. I can't make them invisible, but I hope this is an improved representation of them.

    Royal ScribeJimPJulianDracosRickoEdECalibrekilma.ard.venom
  • Mapping Europe 1790s

    The dotty fill is the grey shading. I don't think we have one like that, though I do remember showing a dotty fill on here some considerable time ago. It's not a published fill.

    I found it! Wow, that really was a very long time ago. The third one here is probably a possible fill, but use it very small scale so it looks grey. https://forum.profantasy.com/discussion/7039/dotty-fills

    JimPKevin
  • Sinister Sewers - Style Development Thread (CA207)

    Thanks Ede. That's a really neat map :)

    I've just got the small drain or central channel connecting symbol working properly, but you've reminded me I need a bridge as well as various planks etc.


    QuentenEdEJimPRoyal ScribeRicko
  • Sinister Sewers - Style Development Thread (CA207)

    Ok, so I got a bit side tracked over Christmas, but I did make a connecting symbol. This is a smaller sewer of a fixed 10ft width between the insides of the walls.

    Looks a bit boring, but I've got a whole lot of ideas about debris and creatures on the way.

    The larger sewer is still in progress, so don't worry. You won't be stuck drawing everything in 10 ft tubes.


    QuentenRoyal ScribeEdEJimPGlitch