Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,232
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,037
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
WIP: Modern Ruined Buildings
-
New Mouse
-
Grimdark Fantasy (renamed "Darklands") - development thread
Thank you, Winterblight :)
These are useful insights.
I think I will be changing the name of this style since it seems to be a shame to lose what I have right now by trying to morph it into something it's not quite managing to be. The beauty of CC3 styles is, however, that you can personalise them by changing colours and effects or bringing other symbols into them, so you might be able to use it to make your own Grimdark style anyway.
-
Random City Generator
I can't remember off the top of my head if you can change the road texture while you are using the Random City Generator, but you can change the properties of the roads afterwards using the Change Properties tool |CC2MCHANGE|. It is probably best to do this after you have hidden all the sheets except the ROADS sheet, so that you only get the roads.
You can use the Change Properties tool to change the properties for any polygon, but if the walls you are referring to are symbols it won't work like that. Have you got a screen shot of your map so that we can see what you are doing?
-
WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign
You're welcome :)
Yes, its the same method I used in Kristol Caverns. I didn't invent that method, by the way. I think it's been invented and reinvented down through the ages.
If you create a quick SS5 map and play with the hill drawing tool you will find out what kind of sheets and effects you need to create in your SS4 map.



