Raiko
Raiko
About
- Username
- Raiko
- Joined
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- Member
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- Birthday
- April 20, 1971
- Location
- Lancashire, UK
- Real Name
- Gary
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- Surveyor
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Rise of the Runelords - Sandpoint Glassworks.
Not that much to look at, but very important for the adventure, this is the basement of the Sandpoint Glassworks.

The tunnel in the bottom corner leads to the next adventure location (still working on that). The bottom section was bricked off by the now deceased glassworks owner, and the villains have recently broken through the brick walls.
Again, drawn with a combination of Mike Schley and Jonathon Roberts textures, symbols from SS2B, SS4 and Tom Cartos.
Hi Dalton, I appreciate the tips, but I'm just creating more detailed versions of the published adventure floorplans, in order to print out and use of the tabletop.DaltonSpence said:A brief explanation with a map key on how the system works would be helpful. I look forward to the basement map. Since the glassworks is on a bluff there could be a hidden tunnel from it directly to the beach so they could "mine" the sand. Yes, I see the stairs but sand is heavy; carrying it up from the beach manually would be hard work. I also want to see the furnaces that melt the sand (which should have a chimney for the smoke).
So I'm not adding a key to either map, as:
a) It would hinder play, or give spoilers.
b) I think adding such details to my reproduction of Paizo's original map, would breach their community use rules.
c) I've already printed the map!
Having said that, to answer your queries:
The furnace is the orange glowing section in the middle of the map, or more specifically I guess the bit with the double doors at the NE end is the actual furnace part. The chimney exists on the roof - indeed it's a clue that the glassworks is operating, which helps tempt the players to investigate (they're looking for a missing person at the time).
I've no idea how realistic the furnace is, but I'm not really bothered, it's just a Pathfinder/D&D adventure and the main purpose of the furnace once the PCs are inside is if one of the goblin crew inside (hilariously slapstick little psychos that Paizo gobbos are) manages to grapple a PC.
Then they all chant, "Throw them in! Throw them in!" The nearest goblin opens the furnace door and others help to try and carry the PC to the door. Very unlikely to succeed, but definitely a memorable moment for 1st or 2nd level adventurers.
There's no tunnel to that beach, so either they carry the sand up the steps, or more likely fetch it by wagon to the double doors at the NE end of the glassworks. -
Rise of the Runelords - Sandpoint Glassworks.
Ok, so I had a bit of an OCD attack I think, and had to tinker - I'm blaming Sue for this (joking!).
This looks better, I think.
The dungeon that I need to sort out after the glassworks basement has an even more annoying diagonal section, so I thought I'd get some practice in with CC3's controls for rotating fills. I've not been mapping at all while I've been away from the forums, so I'm a little rusty.
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Rise of the Runelords - Sandpoint Glassworks.
I'm about to start running Paizo's "Rise of the Runelords" adventure path with my children, using Pathfinder Second Edition.
The campaign begins in the town of Sandpoint, and an important early encounter takes place in the Sandpoint Glassworks.
The map is complete, and I'll be printing a gridded copy to use on the tabletop (it'll fit - I checked! lol).
I need to create a map for the basement, and also for another nearby underground location, that is accessed via the basement, and I need to get both done by weekend. So I've not spent as long as I usually do messing with small details (probably a good thing). I've spent about two days working on the Glassworks map, which is faithful to the original published map.
I've also uploaded a higher resolution copy of the map (100px per square = 4100x3100px) to my gallery - click the image to be taken straight there.
EDIT: Fixed the link, which didn't go to the high-res map at first.
EDIT2: I forgot to add:
Outdoor textures and "nature symbols" are mainly from SS4 Dungeons of Schley, indoor textures are either SS4, or from the Jonathon Roberts Dungeons set.
Most other symbols are from Tom Cartos' Patreon, with a few from Forgotten Adventures. Doors and windows are all from Symbol Set 2B, which I seem to like a lot more than fancier doors and windows in other sets. -
How would you create a fantasy port/harbour rpg battlemap?
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How would you create a fantasy port/harbour rpg battlemap?
That's more or less exactly what I did. I've got black circles placed on a lower sheet beneath each piling.nxsnexus said:I want to put some lines around the pilling (in the water only) as seen on the gorgeous "The Old Fishery" map made by @Raiko. I'm not quite sure how to do that but here is my idea:
I will first dupplicate my pilings and put it on another sheet that is drawn underneath both the decks and existing pilings (on Symbol sheet) and will call it "water effect". On water effect sheet, I'll add a glow first, then add an Edge stripping on it. I'll tweak the colors for both to have something properly blend in the water. Am I right to do it like that?
That sheet has an edge stripe effect applied. I used a stripe pattern that Sue used for a map in a blog post, and literally scribbled white lines over the black lines using MS paint - I hadn't installed GIMP onto my new laptop at that time, so I just butchered Sue's stripe pattern to see how it worked.
I originally had a glow around the pilings as well, but it was too much in my opinion. If you look at the earlier versions of my "hideout" level of that map the water gets very white from all the glows interacting. It looked much better when I switched the glow off for the later versions.
The edge stripe along the shoreline is the same pattern, but larger (and that does have a glow). It looks a little rubbish where the two stripe effects overlap, but it's hard to spot so I didn't bother looking for a compromise size where I could have a single edge stripe sheet.
Here is my butchered white stripe version of Sue's edge stripe (I'd planned to tidy it up, but it worked better than I expected):












