Mythal82
Mythal82
About
- Username
- Mythal82
- Joined
- Visits
- 781
- Last Active
- Roles
- Member
- Points
- 366
- Rank
- Traveler
- Badges
- 3
Reactions
-
Mallory Steading - Dungeons of Schley Map
-
Town Map for a Cthulhu Game
I wound up using Photoshop largely because I was getting slowdown/partial redraws when trying to tweak the angles/positions of the custom PNGs and text (and they needed to be freeform rather than snap to grid, because of the tightness of some of the roads) - so it was pretty much a 'me and my PC thing', rather than a "CC thing".
I've continued the development of the town by starting on the saloon/hotel I added in O03. Ominously coffin-shaped (which makes for its own challenges)... I'm using the Dracula Dossier annual for this as I love the style and it seemed thematically appropriate. Wanted to make it clear that there was decking at the front of the place, so made a custom texture to represent planks while trying to keep in-theme with the (amazing) textures in the base style.
-
Town Map for a Cthulhu Game
-
[WIP] Fantasy Renaissance River City
To give myself something to focus on in-between trying to make city-scale mountains work, I've started on a more straightforward river city map. It's very much a work in progress, using a Watabou generated layout to give me a base to work from, and then editing it to fit the lore of the game I'm running.
The city will be divided into districts identifiable on the map by the tones of the watercolor textures I'm using for the housing (browns/earthy tones for the industrial area, reds/pinks for the Dwarven quarter, and so on), and the shaping of the architecture. Ultimately the industrial areas will want a more polluted, hard-done-to look. There'll then be shanties and lean-tos outside the city and within the floodplains, where the more impoverished workers and the destitute reside.
All feedback gratefully received!
-
Making a Mountain
Here's Phase 2 - fixed the acne (thanks for the help!) and added phased relief for each layer of mountain as I construct them - composited, they're at least giving the notion that the mountain has varying levels. Lastly, added some houses for scale - mostly to see if they 'looked right'. I took your advice and added a cut-out from DD3 to illustrate where the interior of the mountain would be modelled.













