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Mythal82

Mythal82

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Mythal82
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  • [WIP] Port City Map - Watabou to Ferraris Style

    Hi Dak,

    I used the Ancient Realms style from the 2015 annual - it’s one of my favourites, mostly due to the hills and the way it handles forests

    Cheers,

    Mythal82

    DakJimP
  • [WIP] Port City Map - Watabou to Ferraris Style

    I’m tracing over the png - it takes a little time (the above was an evening’s work, off and on) but I didn’t really have another option since I wanted the layers of relief in the map (which means editing the block layouts to avoid houses going over cliffs, etc).

    In terms of the methodology I’m following:

    1. Trace the water features
    2. Informed by the Watabou blocks (but not limited by them) decide on my contouring and insert the contours.
    3. Add farm land to the outskirts (I tried a little visual trick here where the highest elevation farms are all bigger than the handful of mid-elevation, just to emphasise the idea that the highest elevation is closer to the eye)
    4. Add other non-urban features. I made some edits to the terrain sheet edge fades, since for a map of this scale the defaults looked a bit too crisp for my liking.
    5. Duplicate the buildings layer, once for each district (I’m using my own districts, not the ones Watabou generated). Add a colorisation effect to each (different colour for each district) and edit the inner glow effects to match that district’s colour.
    6. Trace urban blocks, making adjustments for the contouring and what that means for cliff side roads, etc. Also Watabou sometimes places blocks over the edge of water, so trimming to avoid that.
    7. Once all urban blocks are traced, move blocks in bulk to the correct district sheet.
    8. Add final urban features - city walls, fortress, piers.

    I’ll post updated WIPs in the thread, let you know how it goes ^_^

    JimPMapjunkieAleDEukalyptusNow