Mythal82
Mythal82
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Grand Duchy of Cimmetra: Ancient Realms with Heraldry
So, this is a continuation of the world mapping project I began a few months ago using the 13th Age Revisited style. I took onboard a lot of the suggestions people made for those maps, and one of the regional maps which came out of it was this:
The party's campaign is focusing on Cimmetra, and rather than stick with the broad-brush continental region map, I decided to something more nation-scale, falling back on the Ancient Realms style (which is one of my favourite looks for an overland map). I also wanted to delineate (vaguely) the regions within Cimmetra in terms of heraldry (the players are getting a companion document which outlines the noble houses in question), so I fell back on Cartographer's Annual Vol. 2's Heraldic Symbols style.
Obviously the setting required some alternative/bespoke textures and a little bit of photoshopping to make them work, but I'm fairly happy with the outcome. All in all, it took about a day:
As always, all feedback gratefully received!
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Colourising a textured fill tool
Thanks for this! After a little meddling, following your advice, I've managed to get this working. I've also added a more subtle randomisation to the pitch, which has the added benefit of giving 'similar-but-not-the-same' colorisation when constructing a block of a given colour - which is something that always appeals to me. I've made a tool for each texture using the same macro, which helps further with the variety.
Here's an example of the eventual output:
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SS6: First Attempt
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SS6: First Attempt
I've loved the new Isometric Cities style since it first launched, but this is the first chance I've had to build something in it for a campaign. Here is Merrivale-on-Deas, a small farming village which recently started aspiring to bigger things. Once merely a revenue stream for the better-known township of Deascroft, Merrivale in the last few years has boomed, since the opening of its own grain exchange.
The owner of the exchange, Vannin Muirlock, has done very well out of this, buying up the old Village Park and turning it into a private estate, and establishing a new upstream docks. This has taken a lot of business from the old Millerwharf and, new-found prosperity or no, some of the villagers aren't too fond of their new benefactor...
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Using 'Perspectives' - First Attempt
Decided that for a particular scene in a game I'm running, a small isometric, multi-level scene was better suited than a traditional top-down, so made my first attempt at using the Herwin Wielink style (bolstered by the Temple of Bones annual for the steps).
Was run over a VTT, with use of dynamic lighting to control room visibility. I was rather happy with the result - it was slightly scrappy, I didn't try to split the walls to make space for doors etc., but the players really loved it and a couple actually asked for a copy of the image file after the session.










