Using 'Perspectives' - First Attempt

Decided that for a particular scene in a game I'm running, a small isometric, multi-level scene was better suited than a traditional top-down, so made my first attempt at using the Herwin Wielink style (bolstered by the Temple of Bones annual for the steps).

Was run over a VTT, with use of dynamic lighting to control room visibility. I was rather happy with the result - it was slightly scrappy, I didn't try to split the walls to make space for doors etc., but the players really loved it and a couple actually asked for a copy of the image file after the session.

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