Dak
Dak
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- Dak
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Gaelic influenced lands
This is another land (island) from my campaign world. The island lies to the east of Elloran and is one of the Eilean islands. It is inspired by Gaelic culture (Irish and Scottish Gaelic), and Tolkien's original stories (before LOTR was published), as well as by the AD+D Moonshae supplement by Douglas Niles. It is where the great kings of humans and their descendants originate from.
In Role playing terms it is almost the perfect land to set an AD+D game in. All the demi-human races have a homeland here (even the halflings). Barbarian invaders and migrants from Fomorria have occupied the northern part of the island, and the interior is overrun by goblinoids.
This is also the seat of power of the Tolari Gnomes. They are more akin to elves and men than traditional AD+D gnomes, and they mine the rare white metal Aulor which they use to forge their armour and weapons.
Their Capitol is Torlandis and the seven great sidhes.
I have included the full map, a terrain map, and the original map I used as a trace. I can't remember when I drew the original but I'm fairly sure it was over 20 years ago.
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My 1st Dungeon
Inspired by the fantastic looking dungeons here, I thought it was time I tried to use the dungeon making tools. So here is my 1st attempt. By watching a vid' by Josh Plunkett, and reading the dungeons of Schley instructions, I managed to include everything I wanted to on the map.
This is taken from White Dwarf issue 52 April 84, from the adventure "The Serpent's Venom" by Liz Fletcher.
It is the dungeon that goes with the last small-scale overland map I made, for Overdale.
I have done 2 maps, 1 for dungeon masters, and 1 for use in roll20.
Any tips for improvement would be appreciated.
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Elemental Nodes
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Map of Raelmor - A Feudal Matriarchy
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Dragonlance map from DL3 Dragons of Hope
I'm hoping to run a Dragonlance campaign soon. An original 1st ed campaign in the war of the Lance. I need a good map and several came with the modules. In DL3 they had a huge map of eastern Abanasynia it is A1 size I think (8 x A4). My skills at copying are not good enough to reproduce this map so I thought it was beyond me. However, I found a high res scan of the map on the net and have traced it. I used Sue's Darklands style with some Mike Schley symbols. I post the first map I made, and the original map by Dennis Kauth and/or Elizabeth Riedel from DL3 (1984).
After looking at the map I thought I'd done a fair job of reproducing it, especially the way the original cartographers drew the canyons, but maybe I could improve it.
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Red Larch Village?
I've done another village map for D&D. This is my take on Red Larch from the Princes of the Apocalypse campaign book. I needed a version for my game world and this is what I came up with.
This game is set north of the Temple of Elemental Evil, in a realm called Avalonia. Avalonia was the seat of power of the Aquallarian empire which fell after Ithrdd Uthan failed to unite the Dukedoms.
I've called the village Roehill in the Province of Reuvion.
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The Battle of Borodino
Hello everybody, I thought I'd have a go at making a map of my favourite battle, Borodino. I used the Napoleonic Battle Maps style (CA32). I used a different style for the trees, and because I 'lost' the symbol catalogue had to make the infantry and cavalry symbols myself, using the box tool. I later 'found' the catalogue. I think this is from the main day of the battle as one of the Russian fleches isn't named and has French troops in its vicinity.
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Classic Dungeon reworked.
Hi Everybody,
I thought I would do a version of the "Vault of the Drow", from the classic module by EGG, D3 Vault of the Drow.
I followed the advice in one of Monsen's vids to produce the coloured background.
I used the description in the module for the vault, as the Drow, or those with infravision, see it.
The second map depicts the politics in play when the players arrive at the vault. Black with silver writing are the followers of lolth, gold with purple writing are the followers of the Elder Elemental Eye (Ghaunadaur), and the green with red writing are the neutral factions, (although they follow Lolth, they could be persuaded to change).
Also, Mike Schleys symbols came out when I was half way through the map, so I changed what was there previously for the fungal forest symbol.
Finally, I changed the scale of the map and made it 10 times larger than the original. My advice for D+D, think big.
Dak
This is the original from D3
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More lands for my world map
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Ghosts of Saltmarsh Haunted House Maps




















