Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,122
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,982
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Community Atlas: Barrows of the Ferine Magi area, Feralwood Forest, Alarius
-
WIP: need some help with making text more visible
The Herwin Wielink colour palette on your map isn't really helping you, with only a single row of relatively dull blues to use, so here it is again with a more balanced colour palette attached to it - to give you more choice with your labels (and only if you want it with this modification).
-
CC4 Overland Development Thread
Here is the first mountain draft dropped down on isometrically scaled borrowed Birdseye Continental textures. There will be new textures specifically for CC4 Overland, but the colour scheme will be much the same.
There are several things wrong with this first draft, like the base shape (which should be level rather than tilted) and the mountain colours (which definitely won't be kind of brownish), but the painting style is more or less the one that's worked best so far - no inking, but everything drawn with ink-style lines, but instead of drawing in black they are drawn in colour.
What do you think?
-
What B&W Styles are Suitable for Large Maps?
Here are two ideas from the annuals:
https://www.profantasy.com/annual/2010/august10.html
https://www.profantasy.com/annual/2013/july13.html
Or you could use Mike Schley's Ink overland style? It's the same as the main style, but black and white.
-
Mr Tumnus’ cave
I think (but am not sure) that should be 'loosely'.
It's a good map :)
There's a slight horizontal bar running across it about 2/3rds down. That's almost certainly caused by the lighting and having 2 passes on the render. If you type EXPORTSETMPPP and get a result of just 4 million (4000000), type 40 million (40000000) and hit return. That should get rid of the mark by reducing the number of passes to 1.
And thanks - you're welcome. I fiddled around with the lighting tech, that's all.
-
Forum vs Product Registration
They're completely separate, Slither, so you will need to register an account if you make a purchase to be able to download your software.
This is the login/register page https://secure.profantasy.com/service/entrance.asp
-
Exporting wall data to a text file
-
Live Mapping: DD3 Dungeon
This week (24 April 2025), Ralf will be creating a classic dungeon with the Dungeon Designer 3 style, with a focus on the basic tools.
Come and join the chat live on Youtube here:
https://www.youtube.com/watch?v=JUcDuS8cq20
Or watch it later here on the forum:
This thread is not monitored during the show, but any questions you have that aren't answered in the show you can ask below.
-
How can I import my own Hextiles into CC3+?
To have your hexes origins set at the centre there must be no space in the png around the edge of the hex, or if there is a space the space must be exactly the same number of pixels all around.
When you import your hexes again, having remedied any edge discrepancies, make sure that you import them with the "Symbol origin" set to the centre of that grid of radio buttons, like this.
-
Tracing an existing map on paper or a image file.
Yes. You can import the scanned image into your drawing using Insert File in the Draw menu.
First, make sure the image you want in your map is in the same folder as your FCW file, and keep it with the FCW file from that point on.
Second, make a new sheet and call it BITMAP, or TRACE, and pick or create a new layer by the same name. Make sure both are active in the status bar.
Then import your image. A dialog will open allowing you to browse to the file. When you have opened it you will need to click once to place the lower left corner, and a second time to place the top right corner, thereby scaling it to the size you want it.
Finally, You will need to add a Transparency sheet effect to the BITMAP sheet to control how opaque it is.
Don't forget that you can move the new BITMAP sheet up and down the list to put it in the right place to prevent it getting in the way.



