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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,122
Last Active
Roles
Member, ProFantasy
Points
9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • WIP - Senan

    You could try switching them off on a sheet by sheet level by unchecking the little box next to the effect - if you really need some of the effects but not all of them to be able to see what you are doing.

    Royal ScribeGlitch
  • Expanding a Map

    In the File menu you will find "Resize Drawing Area". This command will open a small dialog in which you can enter the new desired size of your map. When you hit OK the background, screen and map border should all stretch out to the new size, leaving your original map content anchored in the bottom left corner. If you want it placed centrally you will then have to carefully box select the contents of your map and move them to the new centre.

    This command is very successful with newer styles, but since it is a new command it doesn't necessarily work that well with older styles, so it is as well to save a copy of your file before you try it.

    If you have a resize error just shout again and we can guide you through the process of adding the relevant map note and making sure the screen, background and map border are all on the correct layers.

    DargurdDon Anderson Jr.
  • Chasm/Crevices in SS4 dungeon?

    There are lots of ways to do this with sheet effects. This is just one of them.

    You could add a Color Key sheet effect to the sheet you have your 'floor' level on and draw a magenta polygon (Colour 6) where you want the crack, then add a narrow Bevel, Lighted effect. You would have to uncheck the global sun direction in that effect and adjust the azimuth angle to be opposite the global sun azimuth (that usually means making it 135 instead of 315 degrees), but that should give you a crevice.

    Then you would need to add a new sheet for your flooded level under that floor level so there is something to be seen through the hole you just ripped in the floor.

    The reason the bevel would have to be narrow is to make it possible to hide the outside edges of that floor either beyond the extent of the map or under a wall. The bevel will be applied all around the edges, including the outside edge.

    Royal ScribeEdE
  • [WIP] Trying to design a barrel roof

    A Blend Mode effect is similar to the blend modes used in PS or other bitmap apps to apply effects between their layers, only in this case it's between sheets. If you turn all the polygons mid-grey their shading will create a relatively smooth 'arch' without the fizzy appearance of any texture. You can then blend this to a nice simple rectangular polygon of a roof texture of your choice on an underlying sheet using a Blend Mode set to 100% opacity and Soft Light. Soft Light is a Blend Mode that will shade and highlight the underlying roof texture according to the shade and light of the roof arch.

    Royal ScribeGlitch
  • Quoting an Old Post in a New Discussion

    You can copy the relevant text and paste it into your new thread, then click the syntax mark to the left of the pasted paragraphs and set the style to be a quote.

    Like this

    Don't forget to add credit to the person who wrote it.

    ...

    Or you could just hyperlink to the comment:

    Go to the comment you want to quote, right click the time stamp under the name of the person who made it and copy the link. You can then paste it into your new comment and hit return. Providing the quoted comment isn't a mile long it should appear in a box.

    KertDawgEdE
  • SS5 and B&W Cities

    It's been a while since I played with SS5, but I remember one way of turning the map to greyscale was to add an RGB Matrix Process to the Whole Drawing and pick the Gray preset for it.

    The fact that the folder is called Color doesn't mean there is a black and white version.

    Here is a shot of one of the example maps with the RGB Matrix Process added.

    I've just noticed that you may have to change the shade of the glow on the text sheet to the palest grey to stop bits of the letters falling out when they are over black parts of the map.

    Theoretically, you should be able to turn any style to greyscale using the same method, but I've not tried any of the others.

    JulianDracosDon Anderson Jr.
  • Live Mapping: Scorching Sun

    Hi everyone! :D

    In this week's live mapping session Ralf will be using the Scorching Sun overland style from the 2016 Cartographer's Annual to show the map creation process in a beginner-friendly way.

    Come along and join us on Youtube for the live chat here:

    https://www.youtube.com/watch?v=_85HPtCkR_8

    Or if you prefer you can watch it here (though there is no live chat on the forum)

    All are welcome to join in the chat.

    Royal ScribeDon Anderson Jr.AleD
  • Live Mapping: Sarah Wroot Revisited

    Hi everyone! :D

    Ralf is back from Gen Con, so this week he will be showcasing the latest annual issue: Sarah Wroot Revisited.

    Come along and join in the chat, live on Youtube:

    https://www.youtube.com/watch?v=BoBIilrjJAE

    Or if you miss the show you can always watch it here:

    We look forward to seeing you :)

    Royal ScribeTheschabi
  • CA212 Terrains with Symbols not working

    Here's a short checklist of the repair process:

    • Delete the forests in your existing map, save the map and close CC.
    • Download a fresh installer for Sarah Wroot Revisited, and install it by right clicking the icon and picking Run as Administrator. Use the Repair option, and allow CC to open the example map at the end of the installation.
    • Reopen your map and try drawing a new forest.

    If that doesn't work you might have to contact Tech Support.

    Royal ScribeTheschabi
  • Mapping Europe 1790s

    The dotty fill is the grey shading. I don't think we have one like that, though I do remember showing a dotty fill on here some considerable time ago. It's not a published fill.

    I found it! Wow, that really was a very long time ago. The third one here is probably a possible fill, but use it very small scale so it looks grey. https://forum.profantasy.com/discussion/7039/dotty-fills

    JimPKevin