Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,122
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,982
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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How to light caves without entire outside being dark
If you have the Tome of Ultimate Mapping, lighting is covered from page 279 under the title "Lighted Dungeons"
Alternatively, there are a couple of Live Mapping sessions you might be interested in here:
https://www.youtube.com/watch?v=XuzRZFJl53M
https://www.youtube.com/watch?v=TQKEswmn10A
At the present time there isn't a way of transferring the settings themselves to VTTs. Any lighting you add to your CC3 map will show in the exported image and be fixed as part of the image.
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Project Spectrum - Part 2
Thank you, Joe :) That's really helpful.
Unfortunately, if such things are possible in Gaea I haven't found them just yet, but I will have a look. I am just in the middle of adjusting the models to have flatter tops at least, even if I can't seem to control the steepness of the slopes. This is shorter than they appear in Blender because I exaggerate the vertical scale in Blender.
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Live Mapping: Hilltop Fort 1
Hi everyone :D
In this week's live mapping session Ralf will be starting a new project: combining dungeon and city assets to build a hilltop fort.
Join us live on YouTube here to be part of the chat: https://www.youtube.com/watch?v=Zc89lO0ODAc
You can watch it there later if you miss the stream, or maybe right here on the forum if you don't like YouTube:
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Live Mapping - Hilltop Fort 2
Hi everyone! :D
In this week's live mapping session Ralf will be continuing his hilltop fort project by adding the details of the courtyard and buildings on top of the hill. Join us in the chat of the live session here on YouTube:
https://www.youtube.com/watch?v=xDIhBc69LCc
Or if you prefer you can watch it right here:
Looking forward to seeing you all live :)
If you missed the first part you can watch it again here on YouTube: https://www.youtube.com/watch?v=Zc89lO0ODAc
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Live Mapping - Hilltop Fortress (3)
Hi Everyone! :D
In this week's live mapping session Ralf will be returning to the Hilltop Fortress map for a third and final time to finish up the surrounding swamp and add finishing touches. He will also be taking a look at preparing the map for use as a battle map in a virtual tabletop setting.
Come along and join in the chat on YouTube here:
https://www.youtube.com/watch?v=63sds-xnzow
Or watch it here on the forum if you prefer.
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Arce Ursi
That old hatched stone fill seems to be stuck in the DD3 repertoire, but there are other alternatives around. If you are looking for something reddish you could use one of the Dirt fills instead, or maybe the "Stone Lava Cooled" and a sheet effect to change it's colour to something more reddish.
If you have other add ons there's no reason you can't use a fill from one of them if there's one you would prefer. How you do that is use Insert File in the Draw menu and pick a pre-prepared blank map of that style (or the actual template file .FSC) and press ESC just before clicking to place it in your map. That will import just the fills for that style which you can then use in your map.
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Horizontal lines between walls when tracing
These are caused by the nodes being too close together in a heavily fractalised polygon. Notice how they occur on the fractalised parts of the object rather than the simple straight line sections.
Undo or delete the new wall tracing and use the keyboard command SIMPLIFY, set a distance of about 0.25 (if that is a 5ft snap grid I can see), on the floor polygon. What this will do is remove any node that is only 0.25 feet or less in distance away from it's neighbour. Then either trace the wall shape again, or copy that polygon onto the WALLS sheet and hide the FLOORS sheet to change the properties on the WALLS sheet to create the new wall.
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Having trouble installing CA 200 Inked Ruins
Yes, this annual issue was not code-signed in the rush to leave for Gen Con, so windows will be a little fussy at installation. Ralf said he would fix it when he got back. I don't know if he already has, but in the meantime if you are talking about Windows Defender you can override that fuss. It's perfectly safe - just unsigned.
EDIT: I just downloaded it again myself. It looks like Ralf has updated it if you want to download it again.
I use Windows Defender myself. As long as you right click the installer and pick Run as Administrator it should be ok.
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Settings to export PNG for use as a Symbol
Depending on the type of map you are making...
Dungeon style symbols are usually imported at 100 px per map unit
City symbols are usually imported at 40 px per map unit
Overland symbols are usually imported at 20 px per map unit.
So it really depends on what type of map and how big you want your shield.
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Live Mapping: New City Style Part 3
Hi everyone! :D
This week in our Live Mapping session, Ralf will be adding a third and final part to the New City Style series, using the new style he created in the first two parts (links below) to actually draw a city map. In the process he will be adjusting and refining the style to complete it.
Come join us on YouTube here, where you can ask questions and join in the chat:
https://www.youtube.com/watch?v=kVhCGEIrYrw
Or you can watch it here on the forum if you prefer.
The first two parts of this series can be found here:
Live Mapping: New City Style (Part 1): https://www.youtube.com/watch?v=wrzhfzKIIbM
Live Mapping: New City Style (Part 2): https://www.youtube.com/watch?v=-498AxHw6EI






