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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,122
Last Active
Roles
Member, ProFantasy
Points
9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • How can you quickly restore missing symbols?

    I believe, though I don't know for sure, that you may need to download and install the free third party assets from Vintyri. The reason I'm not sure is because I have red Xs also in those maps, and I have all the Profantasy sets. What I don't have is the CSUAC, the Dundjinni archives, and the Vintyri Cartographic Collection.

    You can get hold of these sets through links on this page. Installation can be a bit tricky, so be sure to read the installation guides very carefully and do exactly as described.

    If I am wrong I do apologize, but I can't think that there would be another reason for it. At the very least you will gain a whole load of new stuff to use.

    I didn't mention Bogies Mapping Collection because I do have that one installed, but still have mostly red Xs in those maps.

    Kronidesarsenico13
  • How do I break an entity (trying to seperate a single landmass into an island and mainland)

    There are several ways of varying complexity - each has a 'best use' scenario. In this situation, since the outline is clear of anything else in the vicinity and relatively simple, I would use the Extract Properties tool |CC2KEEP| to set the active properties to match the land, and then break that polygon open by snipping a small piece out of each side of that neck using the break tool |CC2BREAK|. Then I would right click the Fractalise tool |CC2FRX| and use "Path to Polygon" from the menu to convert both the resulting bits of polygon back into separate polygons - one at a time.

    hsv216roflo1
  • The Swamp Rat - Playing around with Lighting

    Right click the hourglass and pick Global Sun from the menu. The two settings that affect the way lighting works are in the Activate lighting panel. You can adjust the blur on the shadows cast by your lights, and how intense the shadows themselves are.

    In the 'Wall shadow, Point Light Finalize' sheet effect there is also an option to make the shadows a colour other than black, called 'Shadow Color is ambient light' Have a play with that as well. You will need to change the colour in the Shadow Color panel to see any difference. The default is black.


    EukalyptusNowJimP
  • [WIP] Continent Map using CC3+ MS Overland and other resources

    It's a little small for me to see all the details, but it looks like a lovely map :)

    The level of detail you can have on a map is always dictated by its finished size, and for the same piece of land it varies depending on how large you export it or how closely you zoom into it when you are using it. If the size of the map you use is limited by the VTT in a way that means the map looks too crowded even at maximum zoom, I recommend splitting the detailed map into a series of regional maps in a two-tiered system and drawing a more simplified version to show the full continent with the country names and so on. Think of how little detail a map of the world really contains compared to a map of the county, state or region where you live.

    Mythal82JimP
  • My First Floorplan: Cybperpunk Club

    Nice map :)

    I'm not familiar with either Cosmographer or with using SS3, but if you can switch the lighter grey floor for the darker grey floor that will make the club look darker than outside for a start. Then if you want to go even darker use a Hue/Saturation Lightness sheet effect on the floor.

    roflo1Octorilla
  • And another small map, this time in SS2 / CSUAC2

    You're making some really pretty maps, Daniel :)

    Daniel Pereda De PabloOctorilla
  • Map with x signs

    If that is where the FCW file started out, then you will be fine as long as you never move the map from your desktop. To use your symbols more freely and be able to move your maps around without worrying about red Xs you really need to store all your symbols in subfolders of the Symbols folder.

    These videos by Remy Monsen explain a lot of things about importing third party symbols if you are interested.

    https://www.youtube.com/playlist?list=PLulP-cGMLxw4qTpXfilRHgbDUg8WvrEX2

    If you need to upload an FCW again you can do that right here on the forum. Just click the attachment paperclip. Or you can do the same in a private message to one of us if you prefer.

    JimPScottA
  • Which styles work best with each other as you scale down from world to regional?

    You could use a variety of styles that might reflect the culture of the map maker. These days most real world maps seem to look fairly similar, but that was not always the case.

    NZgunnerJimP
  • Live Mapping: Forest Trail

    Hi Everyone :)

    Ralf is back to live mapping tomorrow (Thursday), with a look at the latest Annual issue: Forest Trail by Sue Daniel... Oh that's me! :)

    You can watch it here on the forum

    Or join us on YouTube live to chat and ask questions here

    https://www.youtube.com/watch?v=X9krjirmlL4

    JimPEukalyptusNowMythal82
  • [WIP] Azeroth Classic

    The choice of trees is up to you, but something to bear in mind when borrowing things from other styles is that while you might love the look of the trees from an alternative style that doesn't mean they will automatically be the best match for the style of the map you are making. If you don't like the combination maybe try a few other styles, including the trees native to the style of the map. Similar styles usually work better together than vastly different ones, and it is usually easier if the two styles have a similar colour scheme.

    Mythal82JimP