Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,122
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,982
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Need a tutor
Hi stubbjo8 :)
Its not something that we've had a request for before, so there are no official tutors.
Have you tried any of the Live Mapping sessions or video tutorials? We do all levels. https://forum.profantasy.com/discussion/10519/video-tutorials/p1
The best bit is that if you get stuck with anything in particular you can always ask right here - and its free :)
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[WIP] City of Accordo (Ferraris Style)
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The Creepy Crypt project
The Creepy Crypt style is taking shape, thanks to all your suggestions for appropriate symbols (both here and on the FB Group page). However, I find myself making grass... of the variety that cows eat... for above ground crypts. The question is - should I bother with the grass textures, or leave it to you to import the standard DD3 grass fills to your above ground crypt maps? Here is a sample of one I drew this morning on the left, against the default DD3 grass on the right, - both with standard DD3 symbols for scale and appearance.
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CC3+ Going back to the basics-Dungeon
Excellent work :)
Unfortunately, bitmap symbols don't work as walls. You can't cut them in any way, so you would have to create your rooms with built-in doors and windows.
There are a couple of videos that might help with symbol catalogues here:
These links were borrowed from Remy Monsen's wall of video links. There are more videos there which might be of use to you either now or in the future.
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The Creepy Crypt project
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Live Mapping: Fantasy Worlds (Annual Vol 3)
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The Creepy Crypt project
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Modern and Space assests
Focussing on the Cartographer's Annuals in this response - most recently this month's edition of the 2022 CA (Electronic Systems) might interest you. https://www.profantasy.com/annual/2022/2022-cartographers-annual.asp#May I mentioned this one issue specifically because I haven't updated the annual links wall to include it just yet, but the majority of all the rest of the annual issues can be browsed from here:
There are other add ons and packs, including Cosmographer, which might also be of interest.
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CA143 Asian Town - Eliminating TA & purple box issues
I suspect that the structure shading has slipped somehow for the symbols that are showing purple. Try hiding the layers called STRUCTURES (SHADING), and STRUCTURES (OUTLINE).
You are mostly there with the transparency acne separation sheet, but instead of using a new polygon on that sheet, copy the actual grass polygon onto that sheet and use change properties to turn it solid and whichever blue colour you are using. Copy the EFI effect from the paler grass to the separation sheet, and edit it slightly to make it wider than it is on the grass sheet.
If there is transparency acne happening between the blue and the grass, try using colour 227 instead of that blue. The exact colour of that polygon only needs to be a colour that definitely isn't included in the overlying grass texture, not even as a single pixel.
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The Creepy Crypt project
This is a broken urn, not a broken amphora, and it still looks too clean.
I think I will have to do a bit of post processing to make them not so sharp, the right kind of colour, and dirtier to fit with the set. But otherwise there's no reason why I can't do several amphora - whole and broken.
I also haven't figured out how to incorporate handles, since they are separate objects to the rest of the urn.






