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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Member, ProFantasy
Points
9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • Symbols from a different style

    :) I am hoping that someone will make a map of the world one day in which all the country names are replaced with the most common form of greeting.

    Ok, I think Remy and I posted at the same time. Remy certainly points out something I hadn't thought about being the problem at all, but which is probably your main issue here.

    If you have deleted the CC3 symbols from the map they will still be in the Symbol Manager. The easiest thing to do is to Purge, save the map, close it, and reopen it. You should be rid of all the old symbol references then, and free to place the new trees.


    (Purge is a button in the Symbol Manager)

    GlitchCalibre
  • WIP: D&D 5e Random Dungeon Tiles

    I wouldn't use Affinity to do it either. I'd use GIMP. It's the only app that can sharpen a mask if such proves to be necessary.

    I think my idea of something being too much work is probably quite different to yours. Only yesterday I processed 364 symbol pngs to 64k colours instead of full colour - one at a time by hand. All in the name of reducing the sheer size of a new style for download next month :)

    (I use Corel to do that particular job, since none of the other apps seem to be capable of it)

    JimPAleD
  • WIP: D&D 5e Random Dungeon Tiles

    I don't create fills in Affinity because you can't make things seamless in that app without some serious hard work. It is much easier to do them in an app that is designed to create seamless fills (also really expensive now that Genetica has become abandonware), or to 'draw' them in Krita, which has a 'wraparound' mode where the image is turned into a seamless plane you can draw things on that join up with themselves at opposite edges. Krita is free, so is by far the most cost effective option of the two

    If you want to see examples of what you can do in Krita, look at the fills used in the Ferraris Style, which were 90% hand drawn in Krita (the paper base was generated in Genetica), or check out the grass textures in next month's annual issue, which was also hand drawn in Krita.

    Creating textures like this does take a bit of practice, however, so best set aside some time for it.

    CalibreAleD
  • Map of a real region

    It's coming on really well, though I think you may have misunderstood me when I suggested the paper texture in the symbols. The idea was to multiply the texture over the top of the entire symbol so that the paper texture is effectively mixed with the colours of the symbol rather than just a background, so that in the editor you are using to create your symbols you get this:

    • Paper texture layer, set to multiply mode
    • All the layers the symbol is drawn on

    For the frames, maybe just a simple line at zero width around each one, and a blend mode that is set to overlay with opacity reduced to such an extent as to make them nearly invisible. Be careful, also to leave at least a small space all the way around the inside of each frame so that the text doesn't touch the sides. Probably better to reduce the size of the text a bit so the symbols don't start to look small and lost.

    GlitchAleD
  • WIP - Bend Road Crossing

    That's a good map.

    I'm pleased to hear you are enjoying the style :)

    As a side note here - that transparency acne in the south west corner can be remedied by redownloading the updated installer and using it in repair mode. The textures have been repaired to prevent it in most cases since the original publication.

    GlitchWyvern
  • Tool control background fill color

    You're welcome :)

    Now click the :CC2PRESETS: button and then click the Attach to Drawing button in the dialog that appears and save the file.

    We might never know how that happened, but if you get into making your own palettes in the future those top 2 rows must always be left as they are because they affect the colours of the interface.

    In answer to your question - the default palette is used in the vast majority of templates, though there are a few styles that have their own variation of the palette, like the one I just showed you.

    DeUsisJimP
  • Marine Dungeon - further developments

    Hi Everyone! :)

    During the Live Mapping session yesterday, where Ralf demonstrated the new Marine Dungeon style published as the July issue of this year's Cartographer's Annual, he mentioned that we had already discussed the possibility of there being a few additional symbols in the same style at some point in the future. So now I am trying to make a list of what everyone would like.

    Just as a reminder, this is the example map from that style.

    Remember that you can use symbols from other dungeon styles in conjunction with Marine Dungeon, so you don't need to ask for things that we already have in other similar styles that work ok with this one.

    Other than that, all requests considered.

    Thank you.

    NureafJimPScottA
  • Pen & wash question

    A real pen and ink wash almost completely ignores the lines. Well, they do when I paint that way. The way ink and wash was explained to me at art school was that the ink lines were the structure and detail, while the wash was an impression of the colours and shadows. So my interpretation of that is the ink is like a slightly scruffy technical drawing, and the ink wash is like a translucent dabby impressionist sketch.

    So naturally - I prefer it that way. Sticking to the lines is for formal paintings that take weeks to complete and include every eyelash.

    LillhansWyvern
  • How to remove white line on smooth polygon river; Herwin Wielink Style

    CTRL+F

    It toggles the frames on and off. These are to make editing smooth lines easier.

    That's a really nice looking map, apowers :)

    apowersroflo1
  • Top down trees & vegetation for Dungeon Designer?

    You may have seen trees from SS4 - Dungeons of Schley?

    https://www.profantasy.com/products/ss4.asp#&panel1-4

    Robert FeyerharmCalibre