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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Perspectives 3 - Log Fort

    You don't do things by half!

    It's taken me a couple of years to get where I am with making seamless textures for overland, city and dungeon maps, which are relatively easy to do compared to Per. Some seamless textures are easier to make than others. It depends a lot on the scale of the objects in the pattern, and the overall size of the tile. So for example a 3000 px seamless tile stands a far better chance of looking ok than a 1000 px tile of the same kind of thing.

    I'm not sure I understand how you are going to use this texture over a large area if it doesn't tile.

    JimPpkfrye
  • Perspectives 3 - Log Fort

    That looks better :)

    I can't see the numbers in your nodes there, but I think you can play with the contrast between the black bits and the fiery bits or even change the pattern altogether by altering the Fresnel setting, and by playing around with luminance and changing the source of the Fresnel texture coordinates. Here is an alternative arrangement.


    pkfryeJimPDaishoChikara
  • Perspectives 3 - Log Fort

    Looking good :)

    Have you considered using a Fresnel shader and the 'Pointiness' input of the coals to shade them?

    Here I've made a crude burning coal shader by combining a regular dark stone texture with just such a combination.


    pkfryeDaishoChikaraWeathermanSweden
  • Nebula ? I'm looking for nebulae bitmap fills or symbols

    Are you looking for a nebula symbol, or for a complete image to use as a background?

    I have a relatively simple nebula image (not a real one, but one I made in GIMP). You could have this one, but I don't know if it is what you are looking for. It would have to be a background image only as it isn't a seamless texture.

    If you do want it, let me know what size (it's square).

    WeathermanSwedenWyvern
  • WIP: Fane of the Swamp People...

    That must surely be a secret, Remy ;)

    Loreleijmabbott[Deleted User]
  • CA style development - "Darklands City" (issues for September and December 2021)

    Thanks Quenten :)

    The bigger rocks look like they are floating when combined with the burnt grass, which is nearly black, but with the rest of the grass they seem fine. I've added a shadow sheet just underneath them to cast a shadow on the grass, but this could be reversed so that the shade of the face is increased as well.

    Yes, the fire is a separate symbol. It would be a bit awkward if it was built into the ruin symbol. The scorched soil and grass are also separate fills and not part of the ruins, so the ruins can be placed in a more peaceful scenario among the grass.

    JimP[Deleted User]Glitch
  • CA style development - "Darklands City" (issues for September and December 2021)

    Ok. I now have holes in the roof on both tiled and thatch houses. The thatch house holes were a lot harder to work out than the tiled ones. No sharp edges!

    Anyway! I was hoping to find out what you think of the 'derelict' version of this cottage. Does it go far enough... too far?

    There will be full ruins in part 2 later on in December.


    TheschabiJimP
  • CA style development - "Darklands City" (issues for September and December 2021)

    Excellent! It works. Thanks Joe. I just wish I'd known about that years ago.

    I had started to import the symbols, then open the results in GIMP to select alpha and sharpen the mask, fill with black on a new layer, then invert the mask and trim the semi-transparent pixels away before merging the two layers to form one antialiased image with nice clean edges. It takes too long, though, when you are still drawing new symbols on a time limit.

    The symbols generated without any kind of antialiasing look rougher at lower resolutions, but at least they don't have those white fringes on them anymore, and I don't have to waste so much time preparing them all by hand now.


    JimPWeathermanSwedenCalibre
  • WIP: Now, for something completely different...

    It must be different in Australia ;)

    I went on a photography course and was told off for not placing the flower right in the centre of the shot.

    But the real point of what I was saying was that it actually doesn't matter at all - as long as it looks somehow balanced to the person who created it. Some of these rules make me giggle.

    mike robelCalibre
  • Convert Map Style to Look Drawn

    You're right - that's pretty, but way too colourful for the parchment trick to work on this version. If we were to use an RGB Matrix Process (Yes, I got the name twisted back to front last time I mentioned it), the map would be generally a mid grey, which wouldn't work very well either.

    However, there is a solution close at hand.

    Fortunately for us Mike Schley did a black and white version of this style. I'm not sure if the new settlement symbols he's been doing for the free monthly content will be there, but this should be relatively easy to convert.

    Start by creating a new map in the Mike Schley Inks Overland style that is the same size as your current colour map.

    Then hide all the sheets you don't need to copy across from the first map (shown below) and use the Copy and Paste tools in the Edit menu to copy everything else across to the new blank Inks map.

    Once you have the map in the new template you can use the Change Properties tool to swap the colour polygon fills with their black and white equivalent, and the Symbol Manager to Replace the colour symbols with their black and white versions.

    Then try the parchment trick, and you should have a much clearer conversion.

    This is a brief description only - don't be afraid to ask how to do something if you get stuck.

    JimPjmabbott