
Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,958
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,850
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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CA style development - "Darklands City" (issues for September and December 2021)
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Sample maps from the Cartographer's Annual 2007 (vol 1)
Hi Everyone :)
If you have been following the recent trend in the Live Mapping sessions of working through the first ever Cartographer's Annual, you might find this thread interesting.
I decided to make a map in each of the styles as Ralf was working through them, so here are the first few. I missed out on the 3rd issue, but I'm working on it and it should be posted soon.
Issue 001 - Mercator. 2 maps - one original style, and one modified
Issue 002 - John Speed City. This is Dorchester, my county town, and one that was mapped by JS for real. This is my version of his map.
Issue 003 - Fantasy Tavern.
Issue 004 - Sarah Wroot. East Runia - a small map I created by scaling the new map by 0.5.
I will keep adding to this comment as we go, so that all the example maps are here in one place.
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Project Spectrum - Part 2
Thank you for all your appreciation :)
Next up, I have a set of proto-cliff symbols. Now these look rough because they are raw Blender renders. That's why there are strange triangular bits where the Blender's Cycles rendering machine can't be told to ignore the back faces of the models and I had to hack it by telling it to see through only one layer of polygons. It still sees the back of the cliff where it's still visible as the first layer of the model polys from the camera's point of view.
(that's Blender 2.79 btw - an out of date version because I just haven't got the time to learn and convert everything to 2.9, which probably does the job without even blinking, but which completely throws all my lighting in the air - as per usual with any new version of Blender ?)
Anyway... They're super clunky and only one length, but I thought you might like to be able to build crude plateaus to go with your mesas - once I've painted out the odd bits that is.
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Forest Trail project - part 1
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Marine Dungeon - further developments
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Marine Dungeon - further developments
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Displace moving everything to the left
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CA style development - "Darklands City" (issues for September and December 2021)
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Mercator style world map of Jerion
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Grimdark Fantasy (renamed "Darklands") - development thread
I decided to work a bit on the coastline effects. I wanted to do a bevel, but at the same time leave myself (and eventually others) free to make coastlines as jagged as I want without the risk of those corner artefacts you sometimes get if you get a bit too ambitious with the Bevel. So instead of using the Bevel effect I put the water on top of the land like it would be in a city map, and added a pale glow and a dark directional shadow.
What do you think?