Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,120
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- Roles
- Member, ProFantasy
- Points
- 9,981
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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Removing an outline from a Default Landmass
On the second question you can add a Color Key sheet effect to the sheet the grassland is on and cut holes in the grassland using polygons of the Knock Out Color (Default magenta) where you want the holes to be. Make sure this effect is top of the list, so move it above any Edge Fade, Inner you probably have on that sheet.
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New Style (Banki)
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WIP Arboridia (Mercia) for Community Atlas
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Live tutorial suggestions
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New Style (Banki)
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Maximum MB in use?
Cities are well known for it.
While I can't explain all the technicalities involved there, I can suggest a few tips on how to cope with it.
In addition to reducing the resolution, you could also try 1 or more of the 3 options available in the Shading panel of the Display Settings dialog.
If you work on one sector at a time you can put all the other sectors on different layers and then hide them, though they might be on the same sheet.
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Live Mapping: OSR Dungeons
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Live Mapping: OSR Dungeons
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[Fractal Terrains 3+] Moving the Viewing Point
I may be misunderstanding the secondary problem you mention there about lack of detail, but when you create a hi res world in FT it's usually too much detail that's the problem.
Perhaps increase the Editing Size of your world in World Settings->Editing? That may change the coastline a bit, but you will get more detail.
Remember to hit Appy.
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CC4 Overland Development Thread
Thank you :)
LOL! I'm tempted to keep the road to nowhere now, but yes - it was a test. This whole map, which is about 8x the area you can see in the first shot, is a test site.
I don't know why the rivers do that. They are there and whole. It might be the way the effects are being read and displayed, though it's only an outer glow to match the inner glow on the land at the coast. It renders ok.


