Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,962
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,850
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Maximum MB in use?
Cities are well known for it.
While I can't explain all the technicalities involved there, I can suggest a few tips on how to cope with it.
In addition to reducing the resolution, you could also try 1 or more of the 3 options available in the Shading panel of the Display Settings dialog.
If you work on one sector at a time you can put all the other sectors on different layers and then hide them, though they might be on the same sheet.
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Live Mapping: OSR Dungeons
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Live Mapping: OSR Dungeons
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[Fractal Terrains 3+] Moving the Viewing Point
I may be misunderstanding the secondary problem you mention there about lack of detail, but when you create a hi res world in FT it's usually too much detail that's the problem.
Perhaps increase the Editing Size of your world in World Settings->Editing? That may change the coastline a bit, but you will get more detail.
Remember to hit Appy.
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CC4 Overland Development Thread
Thank you :)
LOL! I'm tempted to keep the road to nowhere now, but yes - it was a test. This whole map, which is about 8x the area you can see in the first shot, is a test site.
I don't know why the rivers do that. They are there and whole. It might be the way the effects are being read and displayed, though it's only an outer glow to match the inner glow on the land at the coast. It renders ok.
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CC4 Overland Development Thread
LOL! Ok. My answer is only slightly different.
Whenever you are ready.
...
I should add right away that there is no need to delete a whole contour line because of one mistake. There are editing tools and methods that take a few seconds - even if you've realised you switched contours half way around. But we can talk about that closer to the time when you start mapping again. I just wanted you to know now you don't have to do that to yourself.
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CC4 Overland Development Thread
They weren't specifically designed for it, being more carefully graded to match the unspoken standard that each step down a level is 2/3 the area covered by the previous level. It's not exactly a specification, but it's the rule that the Mike Schley symbols seem to follow. For example the Town is 2/3 the size of the City, and the Village is 2/3 the size of the Town, and the Hamlet 2/3 the size of the Village. However, all the buildings in each symbol are the same scale so there's no reason you couldn't if you wanted to. I'm not sure they will look as great as Mike's used that way because I've given each of them an approximate circular base (circular viewed isometrically).
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[WIP] - Doriant - Gold Coast - Eknapata Desert - Sakherma Ruins
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Can I buy styles individually?
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How many times a day does CC3+ crash for you?

